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Composite Wall Corner issues

Anonymous
Not applicable
Please see the attached image. It should be clear what my question is. How do I do it? In the image, I have manually drawn in the lines and fills. It looks terrible in 3D.

#1 - Is this possible?
#2 - How?

Corner Issue.gif
22 REPLIES 22
Barry Kelly
Moderator
Barry wrote:
Another option could be a GDL object.
I haven't really thought it out fully but it should be possible .......
Barry.
This topic got me interested so I gave it a quick shot.
I was thinking of creating a one-off object but ended up just taking one of the standard wall end objects and adding some stretchy hotspots for the end of each wall skin.
Then they can be individually stretched for each leaf.

This is far from perfect as there still needs to be some work done to conceal parts of the lines where the fills need to mitre but I'm sure this could be sorted (and I haven't looked at the 3D although that should be pretty straight forward).

There are much better scripters of GDL out there than me that should be able to whip something up with no trouble at all.

Barry.
wall_end.jpg
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Anonymous
Not applicable
sirduncan wrote:
That way, ...you could drop the brick vaneer and wall sheeting down past where the 'zero plane' is considered for the stud wall.
One "vertical" work-around that we played around with is for the foundation condition to show a wall on a construction floor/layer, and then SEO the slab out of it ("draw it like they build it"). It works easier if you have a knee wall at the foundation. If it's the second, third, etc floor, you just extend the exterior wall from the floor below and SEO - works pretty well in these cases.

Now the horizontal part, that's a bit more annoying. We've just given up on showing it 100% accurate in plan, and for the elevations, we again just draw a thin (1/4" or so) slab/wall/whatever on a construction floor and do the SEO.

It'd be nice if GS come up with a simple logical solution, since all these work-arounds seem rather time-consuming.
Anonymous
Not applicable
Anyone got any good ideas about this one...

I have a dry lined external wall with a brick outer facing, cavity insulation & blockwork, and also a dry lined party wall between 2 dwellings.

I can set the core of a composite wall to be the cavity, and then get the cavity to connect (assuming I don't show any cavity insulation). The problem with this is that when I want to dimension the wall, I can either dimension to the core (the cavity) or I have to dimension to the dry lining. The intersection points don't actually have dimensionable nodes for some reason.

Alternatively I can set all the masonry layers to being cores, and then my cavities don't intersect.

Or its back to adding a patch.