'Custom' Tree Bitmap in SE9 Library

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2006-02-14
02:47 AM
- last edited on
2023-05-23
05:17 PM
by
Rubia Torres
2006-02-14
02:47 AM
Thanks,
Scott
AC27 v. 4060 w/ MEP, Cadimage, Twinmotion 2023.2.2 using AC from AC6.0, 2021 MacPro M1 chip, Adobe CC. Used AC on both platforms.
2 REPLIES 2

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2006-02-14 07:32 AM
2006-02-14
07:32 AM
No time to verify steps at the moment, Scott... but the various library parts that take images as parameters simply require that the image file be loaded by Library Manager - for example, in your project lib or company lib folder.
If you copy an image into such a folder, you have to reload libraries for AC to know that it is there.
Karl
If you copy an image into such a folder, you have to reload libraries for AC to know that it is there.
Karl
AC 28 USA and earlier • macOS Sequoia 15.4, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB

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2006-02-14 07:43 PM
2006-02-14
07:43 PM
Karl,
Thank you so much for your solution outlined below as it worked perfectly. The Bitmap Tree Object however would only accept a Photoshop file (with alpha channel), rejecting both JPG or TIF's. This is very helpful information as our client wanted the model populated with specific trees, none of which that came standard with the Bitmap Tree Object.
Thanks again,
Scott
Thank you so much for your solution outlined below as it worked perfectly. The Bitmap Tree Object however would only accept a Photoshop file (with alpha channel), rejecting both JPG or TIF's. This is very helpful information as our client wanted the model populated with specific trees, none of which that came standard with the Bitmap Tree Object.
Thanks again,

Scott
AC27 v. 4060 w/ MEP, Cadimage, Twinmotion 2023.2.2 using AC from AC6.0, 2021 MacPro M1 chip, Adobe CC. Used AC on both platforms.