You should not compare Games to CAD models:
Games are optimized a lot: pre-processed, low-polygon counts, massive object culling: what you don't see doesn't get processed; usually in small corridors, limiting the total amount of geometry to display.
The advanced shaders will eventually show up in CAD, one day or another, but not today. They are barely being integrated in 3D applications such as 3ds max and Maya, since these are the applications that are used to generate geometry for these games.
CAD-programs care less about visual appearance (e.g. anti-aliasing, advanced shaders) and more about displaying large amounts of geometry.
Professional workstation cards (the expensive Quadro and FireGL and similar) have certified drivers, more thorough stability testing and better support for Wireframes amongst others. For regular users, you can get along with any decent medium gaming card.
If you would export your complete ArchiCAD scene into a game engine, it would not be as fast as you would expect.
Sure, Half-Life 2 and Unreal and others display fairly complex scenes, but these are not CAD-levels. These are finetuned models, where every single polygon is thrown out that doesn't show up in the level.
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I do believe Graphisoft should take advantage of all available CPU and Memory in the machine, regardless of it being a PC or a Mac or something in between...
--- stefan boeykens --- bim-expert-architect-engineer-musician ---
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