Modeling
About Archicad's design tools, element connections, modeling concepts, etc.

Isometric Cutaway?

Anonymous
Not applicable
Hi

I have to produce an isometric cutaway of a wall corner. I would like to do this so that the composite will show.

Is there a clipping feature on the camera which would give me the cut through?

Anyone got any tips on how to get this out of AC11?

TIA

Adri
6 REPLIES 6
Karl Ottenstein
Moderator
adri wrote:
I have to produce an isometric cutaway of a wall corner. I would like to do this so that the composite will show.
Use the bold marquee and/or cutting planes and/or 'elements to show in 3D' filter to clip the part of the model that you need to see. When you save a view, all of this clipping (marquee and planes) is saved with the view. (Also save another view without the marquee or cutting planes to make it easier to turn see the whole model again.)

Unfortunately, composites will not show up in 3D, only in section.

Even multiple skins of a complex profile will not show up in 3D - with the exception of air spaces, e.g., behind brick veneer since a complex wall can have a true airspace, rather then just a fill as with a composite.

Karl
One of the forum moderators
AC 28 USA and earlier   •   macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Anonymous
Not applicable
Thanks Karl.

Trouble with what I've got so far is that when you use the marquee all you get on your wall cut through is a flat surface with no materials showing through at all...so everything looks the same. I need to be able to show what's brick what's block what's render, insulation etc etc...

I fear it might be a case of abandon AC for sketchup or draw the damned thing with lines....

TIA

Adri
Anonymous
Not applicable
BTW...I've noticed that changing material texture scale doesn't seem to affect the vectorial hatching that is produced by the sketch rendering engine...

Is there a way to scale textures in the sketch rendering engine?

TIA

Adri
Anonymous
Not applicable
adri wrote:
BTW...I've noticed that changing material texture scale doesn't seem to affect the vectorial hatching that is produced by the sketch rendering engine...

Is there a way to scale textures in the sketch rendering engine?

TIA

Adri
The sketch renderer uses the fill not the texture of the material.
Karl Ottenstein
Moderator
adri wrote:
BTW...I've noticed that changing material texture scale doesn't seem to affect the vectorial hatching that is produced by the sketch rendering engine...
The texture scale has nothing to do with the fill (hatch) scale. The material definition simply references a defined fill. To change the scale of the fill, you have to edit the fill itself - most typically, duplicating it and defining a new fill with the new scale and referencing that new one in the revised material.

Cheers,
Karl
One of the forum moderators
AC 28 USA and earlier   •   macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Anonymous
Not applicable
Thanks guys!!!

Beginning to get somewhere with this thanks to your help...

🙂