2007-12-06 09:04 PM
2007-12-06 09:15 PM
adri wrote:Use the bold marquee and/or cutting planes and/or 'elements to show in 3D' filter to clip the part of the model that you need to see. When you save a view, all of this clipping (marquee and planes) is saved with the view. (Also save another view without the marquee or cutting planes to make it easier to turn see the whole model again.)
I have to produce an isometric cutaway of a wall corner. I would like to do this so that the composite will show.
2007-12-06 09:50 PM
2007-12-06 10:24 PM
2007-12-06 10:33 PM
adri wrote:The sketch renderer uses the fill not the texture of the material.
BTW...I've noticed that changing material texture scale doesn't seem to affect the vectorial hatching that is produced by the sketch rendering engine...
Is there a way to scale textures in the sketch rendering engine?
TIA
Adri
2007-12-06 10:48 PM
adri wrote:The texture scale has nothing to do with the fill (hatch) scale. The material definition simply references a defined fill. To change the scale of the fill, you have to edit the fill itself - most typically, duplicating it and defining a new fill with the new scale and referencing that new one in the revised material.
BTW...I've noticed that changing material texture scale doesn't seem to affect the vectorial hatching that is produced by the sketch rendering engine...
2007-12-06 11:09 PM