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GeorgieB82
Contributor

Making a 'Jelly Mould' of a building

Ok, I need to make a single basic entity (probably a morph) of a building to its extremities so it can be used as a representation in another project. It doesn't need to be detailed, it just needs to represent the shape and mass. Can anyone advise on a workflow to achieve this?
AC25 UK Solo
Windows 10 Pro, Intel Core i7-4790, 16GB RAM, NVIDIA Quadro K600
1 Reply 1
Anonymous
Not applicable
Select main building elements (Exterior walls, roof & floor) > Design > Convert selection to morpth

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