2015-03-05 02:17 AM - last edited on 2023-05-23 02:27 PM by Rubia Torres
2015-03-10 10:44 PM
strawbale wrote:You are right, the fact we now have 1000 IP values does greatly reduce this possibility although it could still occur in some instances. The argument still holds true however that making a change to the IPs can be applied much easier under the new system. There are still a lot of cases where you would want to apply a change to every profile.
Thanks for your response Matt, it helps me understand why people prefer BM to carry the IP parameter.
In response to your point about needing to insert a new skin between IP 14 and 15, would this still be the case if skins and construction elements had a range of 900? It seems that you are comparing the old IP system with a very limited IP range with the new BM system that has a much larger therefore flexible range.
strawbale wrote:We do have a few duplicated BMs, mostly for brickwork, however these are only to control which skin takes precedence in a multi-skinned wall.
As for your second point, I dont know how everyone else works and maybe Im doing it wrong but I have a BM library that has multiple instances of the exact same BM but duplicated with a different IP strength depending on where in the structure the BM is to be placed. I very often need to create a new "version" of a BM to put it in a different part of the structure and still work correctly for the IP. In which case I need to remember what all the other IP strengths are so as not to mess up IP collisions in the rest of the model. This doesn't seem very logical to me.
strawbale wrote:I would think this would involve a lot of manual work creating all of the relationships etc. and could easily become quite tedious and limiting. Once set up, the new IP system means that everything just works and all IPs can be compared and adjusted in a single dialogue box.
There is the potential to create a proper method of correctly establishing structural relationships between building elements using a project map in the Navigator menu, something far more sophisticated and intuitive than a simple numerical IP value.
2015-03-11 03:09 AM
Matt wrote:Ditto.
We do have a few duplicated BMs, mostly for brickwork, however these are only to control which skin takes precedence in a multi-skinned wall.
Matt wrote:You can also just drag the BM around in the list (when sorting by priority) and the strength will automatically adjust itself to the average of the other material priorities around it.
You can also order the BMs by IP by clicking the header at the top of the list. This lets you very quickly and easily see which BMs take precedence over each other across the whole project.
2015-03-11 03:59 AM
Barry wrote:Nice tip! Didn't know that one.
You can also just drag the BM around in the list (when sorting by priority) and the strength will automatically adjust itself to the average of the other material priorities around it.