Materials on 3rd party objects dont appear in renders.
Anonymous
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ā2011-11-16
07:33 AM
- last edited on
ā2023-05-23
04:39 PM
by
Rubia Torres
ā2011-11-16
07:33 AM
Whenever I take a photo render using the Lightworks rendering engine, all 3rd party objects I have obtained from websites appear with a mirror-type, high reflecting material, instead of the standard materials that appear in the OpenGl 3D browsing environment. Would anyone know why this is happening, as it only appears on Lightworks renders?
Thanks.
3 REPLIES 3

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ā2011-11-16 01:40 PM
ā2011-11-16
01:40 PM
davidc95:
The LightWorks material settings are not the same as the Internal Engine/OpenGL settings. In the Material Settings dialog box, select the problematic material, then select the LightWorks Rendering Engine option (under Create Preview), then click on the Match with Internal Engine button. You may then need to further adjust the LightWorks settings to get the desired result.
David
The LightWorks material settings are not the same as the Internal Engine/OpenGL settings. In the Material Settings dialog box, select the problematic material, then select the LightWorks Rendering Engine option (under Create Preview), then click on the Match with Internal Engine button. You may then need to further adjust the LightWorks settings to get the desired result.
David
David Maudlin / Architect
www.davidmaudlin.com
Digital Architecture
AC28 USA ⢠Mac mini M4 Pro OSX15 | 64 gb ram ⢠MacBook Pro M3 Pro | 36 gb ram OSX14
www.davidmaudlin.com
Digital Architecture
AC28 USA ⢠Mac mini M4 Pro OSX15 | 64 gb ram ⢠MacBook Pro M3 Pro | 36 gb ram OSX14
Anonymous
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ā2011-11-17 01:22 PM
ā2011-11-17
01:22 PM
Thanks for the response.
I am not sure what material the object is using as it is composed of custom materials, so I do not think any adjustments in the material manager will have any effect.
I am not sure what material the object is using as it is composed of custom materials, so I do not think any adjustments in the material manager will have any effect.

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ā2011-11-17 02:04 PM
ā2011-11-17
02:04 PM
davidc95:
Then you would need to dive into the GDL of the object(s) to change the way the materials are assigned so they use the project's materials, looking for the DEFINE MATERIAL command(s) in the 3D Script. I don't know of another way.
David
Then you would need to dive into the GDL of the object(s) to change the way the materials are assigned so they use the project's materials, looking for the DEFINE MATERIAL command(s) in the 3D Script. I don't know of another way.
David
David Maudlin / Architect
www.davidmaudlin.com
Digital Architecture
AC28 USA ⢠Mac mini M4 Pro OSX15 | 64 gb ram ⢠MacBook Pro M3 Pro | 36 gb ram OSX14
www.davidmaudlin.com
Digital Architecture
AC28 USA ⢠Mac mini M4 Pro OSX15 | 64 gb ram ⢠MacBook Pro M3 Pro | 36 gb ram OSX14