Since this is your first posting, I must assume you are an new user and not a sinister lurker...
This isn't "automatic" as you might wish, but is is straight forward. Someone may know a better way than this, but see if this works for you:
I assume that you mean absolute 0,0,0, not relative, say to the bottom left corner of your element....
Perhaps you could say what you are trying to achieve with this information....
For your A and B:
Double-clicking the origin locator icon relocates your origin to absolute 0,0,0
Set your coordinate box readouts for x and y to 'absolute,' not 'relative.'
[turn off the deltas - most users work using "relative' displacements]
To establish the "bounding box" of the mesh, locate the four outermost nodes visually. Place the cursor on each node and record the relevant locations.
These are displayed in the Coordinate box. You want: Max y, min y, max x, min x.
For your c:
As for the "Z" range you will query the actual mesh nodes individually. I know of no way to express the height range of a mesh except to use an elevation view.
There once was a GDL object that did most of the function you need - it displayed its x,y when placed.
It is easy enough to establish a bounding box with a fill, and using the relative coordinates, set to 0,0 at the lower left to get the x,y size in just one step.
I have misgivings that this answer is not on target for you - try it out and let me know....
Dwight Atkinson