I am creating a mesh 1000' x 2000' by magic wanding the contours from an imported survey. Each contour has a gazillion nodes. I tried to first convert the contours to polylines or splines with fewer nodes but the magic wand set to wide/large tolerances had no effect; the resulting lines had all the nodes.
Not wanting to draw each contour, I decided to see if I could quickly snap out the mesh anyway. I was able get about halfway before the magic wand stalled. (I get the beep, but no resulting contour.) Elevations of each contour and at all corners are correct. I can add the rest of the contours manually, but I would like to avoid it. The image shows the mesh so far (dark) & the ghost story underlay (light). The underlay contains only complete polylines (no breaks.)
Questions:
1. What is causing the mesh to bog down? Number of nodes? Too many twists & turns? Area of mesh?
2. My next step is to redraw the underlay to get all the contours (or at least every other one) with as few nodes as possible. Anyone hit a limit?
3. I don't think creating this with ArchiTerra would make a difference. Am I wrong?
4. Would adding another 1GB of ram make a difference?
Thanks,
Mabe Ng Roche Architect
Cutler-Anderson Architects
Bainbridge Island, WA USA
G5 Dual 2GHZ, 1GB, 128mb ATI Radeon, AC8.1 v2 (2256)