Darren wrote:
Is it a bug?
Anybody else have this issue?
How do I resolve?
Not a bug as such but an OpenGL issue as far as I know.
It has been brought up in other posts here as well.
It won't affect your documentation (unless you are using an OpenGL view) or your renderings.
It is just an on screen problem.
The only solution I know (and you have alluded to) is to separate the surfaces by a greater distance.
Or turn of the layers of the elements you can't see.
Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11