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Anonymous
Not applicable

!Restored: ¿News about AC 12?

Hi all!


¿Anybody knows anything about AC 12, please?


I'm hearing rumours, but nothing concrete...


Thanks a lot and regards.



P.S. Like another user says: "forgive my spanglish..."
325 Replies 325
Anonymous
Not applicable
LINZ wrote:
Peter wrote:
LINZ wrote:
Also, does this mean AC12 will be able to use all of my cores for rendering too?
I thought it could currently?
This seems to be a consistent misunderstanding with AC Lightworks Rendering. The Lightworks rendering engine only uses ONE CORE for rendering. To see this for yourself, open Task Manager in Windows, and watch the Resource graph... only one core will be used by the render engine. Cinema 4D will use multiple cores for rendering though. It is also capable of network rendering, if you have multiple computers on a network.
No. Not quite.
If you move the quality slider down to one below 'best' in the rendering settings, it will now use all the cores available in your system, with only a marginal decrease in quality.

See Archicadwiki for further info!

http://www.archicadwiki.com/LightWorks

(Edit) But you are right, it would be nice if AC12 used all cores for the highest quality rendering also, so I do agree with you sort of!
Thomas Holm
Enthusiast
LINZ wrote:
The Lightworks rendering engine only uses ONE CORE for rendering.
That is only true for the highest quality setting in AC11. For lesser settings, it uses up to four cores I think. Dwight has posted about that. I haven't tested Lightworks in Ac12 since I have Artlantis.
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1
Thomas Holm
Enthusiast
Peter wrote:
I thought the 3D document was a static 3 dimensional 'view' of the model.
It can be updated like any view.
Can vectorial fills now be displayed in real time in the OpenGL 3D window? Like the old internal engine (but faster).
I'm not sure what you mean. OpenGL is in itself a bitmap generator, for display or whatever, originally developed for that. The internal engine is still there in AC12, it generates true vectorial images (much smaller when making PDFs for example) but OpenGL is used for displaying them on screen even in the floor plan in AC12 (please correct me if I'm wrong). The internal engine is much faster than before. All views display faster. Sections and elevations are faster. Drawing and layout update is faster. Etc.
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1
Anonymous
Not applicable
Excellent, Thomas. Sounds like it's just what I'm after!
Anonymous
Not applicable
I guess this are the basic changes and not all.

For example are we still stuck with the same stair object!!??
How about SEO and managing seo objects?
layers? tags? relationships? material editor?
any tool for landscape design?

I guess now beta testers can speak.
TomWaltz
Participant
LINZ wrote:
This seems to be a consistent misunderstanding with AC Lightworks Rendering. The Lightworks rendering engine only uses ONE CORE for rendering. To see this for yourself, open Task Manager in Windows, and watch the Resource graph... only one core will be used by the render engine. Cinema 4D will use multiple cores for rendering though. It is also capable of network rendering, if you have multiple computers on a network.

Lightworks can and does use multiple processors. It depends on which Lightworks method you use. Most use multiprocessor. "Best" does not.
Tom Waltz
TomWaltz
Participant
oreopoulos wrote:
I guess this are the basic changes and not all.

For example are we still stuck with the same stair object!!??
How about SEO and managing seo objects?
layers? tags? relationships? material editor?
any tool for landscape design?

I guess now beta testers can speak.
No, that's all of them. The only one they didn't mention is that PMKs are back.
Tom Waltz
Karl Ottenstein
Moderator Emeritus
Peter wrote:
I thought the 3D document was a static 3 dimensional 'view' of the model. Can vectorial fills now be displayed in real time in the OpenGL 3D window? Like the old internal engine (but faster).
No real-time view of cut skin fills in the 3D window regardless of the engine, but they are displayed perfectly in the 3D Document - which is a real view that can be set to be auto-update. I'm very pleased to have this new feature.

Karl
Vote for Wish: Copy/Paste in 3D

AC 29 USA and earlier   •   hardware key   •   macOS Tahoe 26.5 MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Karl Ottenstein
Moderator Emeritus
TomWaltz wrote:
No, that's all of them. The only one they didn't mention is that PMKs are back.
Actually, I did not see drawing back-referencing listed in the PDF 'top 12' - so maybe it is elsewhere on the web page.

You can now back-reference drawings - so that if you have a typical detail that is called out in multiple places, the placed detail can list all of the locations from which it is referenced. Even for single details, this is pretty handy - the contractor sees a detail on a sheet and has a question about where/how it is used, and they can find the source drawing listed right there.

Karl
Vote for Wish: Copy/Paste in 3D

AC 29 USA and earlier   •   hardware key   •   macOS Tahoe 26.5 MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Thomas Holm
Enthusiast
oreopoulos wrote:
I guess this are the basic changes and not all.
Of course. Beside those additions mentioned by Tom and Karl, there are a number of small fixes here and there too. Edited: Like for examplethis old window issue (at least it will make users of the INT version like Krippahl happy, I hope). And of course a number of old wishlist items are still not included, I'm sorry to say. Still I think AC 12 is a very important and worthwhile upgrade. If not for anything else, get it for its speed! I think all the betatesters agree that going back to AC11 feels like wading in a swamp compared to AC12.
AC4.1-AC26SWE; MacOS13.5.1; MP5,1+MBP16,1

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