2008-05-09 09:47 AM
2008-06-16 08:28 PM
LINZ wrote:No. Not quite.Peter wrote:This seems to be a consistent misunderstanding with AC Lightworks Rendering. The Lightworks rendering engine only uses ONE CORE for rendering. To see this for yourself, open Task Manager in Windows, and watch the Resource graph... only one core will be used by the render engine. Cinema 4D will use multiple cores for rendering though. It is also capable of network rendering, if you have multiple computers on a network.LINZ wrote:I thought it could currently?
Also, does this mean AC12 will be able to use all of my cores for rendering too?
2008-06-16 08:29 PM
LINZ wrote:That is only true for the highest quality setting in AC11. For lesser settings, it uses up to four cores I think. Dwight has posted about that. I haven't tested Lightworks in Ac12 since I have Artlantis.
The Lightworks rendering engine only uses ONE CORE for rendering.
2008-06-16 08:39 PM
Peter wrote:It can be updated like any view.
I thought the 3D document was a static 3 dimensional 'view' of the model.
Can vectorial fills now be displayed in real time in the OpenGL 3D window? Like the old internal engine (but faster).I'm not sure what you mean. OpenGL is in itself a bitmap generator, for display or whatever, originally developed for that. The internal engine is still there in AC12, it generates true vectorial images (much smaller when making PDFs for example) but OpenGL is used for displaying them on screen even in the floor plan in AC12 (please correct me if I'm wrong). The internal engine is much faster than before. All views display faster. Sections and elevations are faster. Drawing and layout update is faster. Etc.
2008-06-16 09:09 PM
2008-06-16 09:29 PM
2008-06-16 10:08 PM
LINZ wrote:
This seems to be a consistent misunderstanding with AC Lightworks Rendering. The Lightworks rendering engine only uses ONE CORE for rendering. To see this for yourself, open Task Manager in Windows, and watch the Resource graph... only one core will be used by the render engine. Cinema 4D will use multiple cores for rendering though. It is also capable of network rendering, if you have multiple computers on a network.
2008-06-16 10:08 PM
oreopoulos wrote:No, that's all of them. The only one they didn't mention is that PMKs are back.
I guess this are the basic changes and not all.
For example are we still stuck with the same stair object!!??
How about SEO and managing seo objects?
layers? tags? relationships? material editor?
any tool for landscape design?
I guess now beta testers can speak.
2008-06-16 10:33 PM
Peter wrote:No real-time view of cut skin fills in the 3D window regardless of the engine, but they are displayed perfectly in the 3D Document - which is a real view that can be set to be auto-update. I'm very pleased to have this new feature.
I thought the 3D document was a static 3 dimensional 'view' of the model. Can vectorial fills now be displayed in real time in the OpenGL 3D window? Like the old internal engine (but faster).
2008-06-16 10:38 PM
TomWaltz wrote:Actually, I did not see drawing back-referencing listed in the PDF 'top 12' - so maybe it is elsewhere on the web page.
No, that's all of them. The only one they didn't mention is that PMKs are back.
2008-06-16 10:50 PM
oreopoulos wrote:Of course. Beside those additions mentioned by Tom and Karl, there are a number of small fixes here and there too.
I guess this are the basic changes and not all.