You can see here the problem.......
This is an elevation from V25 with textures activated.
The same thing is happening to the 3D.
This goes way back...........to the problematic texture mapping of OpenGL I think.
I also noticed that the texture mapping of profile edges of shells might be distorted but if you use a hole to cut it the mapping shows correctly. So the engine works correctly but not for all cases. If it functions correctly for holes it should functioned correctly also for simple edges. I would considered this a bug......
Simple edge of profiled shell
Another case where you can see clearly the problem:
Edge of shell and wall with the same profile:
Botonis Botonakis Civil Engineer, Enviromental Design MSc., BIM Manager for BS ArhitectsVR
Company or personal websiteArchicad 27. Windows 11. Intel Xeon 2699x2,64 GB RAM, Nvidia 3080Ti. 2 Monitors.