Modeling
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Bump mapping in surfaces in OpenGL

Paul King
Mentor

Perhaps I am losing my mind, but I seem to recall a time in which ArchiCAD could handle 3D display of things like blockwork mortar joints via an alpha channel within a surface texture, allowing the remaining  bricks or blocks to have colour adjustable via colour picker in the surface editor - and that the result worked in the standard OpenGL 3D editing window environment, not just in rendered views.

 

Am I deluded?  In ArchiCAD 28, How can I have dynamically a colour adjustable blockwork surface appearance in the 3D editing window? (without having to go into photoshop to create every colour permutation via multiple bitmap texture definitions)

 

Also, as far as I can tell, none of the surfaces in the additional surface catalogue appear to work using bump mapping, though it looks like that is intended? 

 

Operating system used: Windows 11 23H2

PAUL KING | https://www.prime.net.nz
ArchiCAD 8-28 | Twinmotion 2024
Windoze 11 PC | Intel Core i9 10900K | Nvidia Gforce RTX 3080 | 32 Gb DDR3 | 2x4K monitor extended desktop
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