2009-09-0301:42 AM - last edited on 2023-05-2304:53 PM by Rubia Torres
The attached screenshot shows that my glass balustrade with transparency enabled is for some reason 'blocking' the texture on my 'water' (just a slab object with water texture). This doesn't affect any documentation but it is a little annoying. Anyone know a quick fix?
As I rotate the view around the glass always is blocking only the portion of the texture it is in front of so it is not a regeneration issue. The only way I can fix the issue is to change the dsiplay of the layer the balustrading is on to wire frame.