Use walls or slabs to define the lanes / arrows etc.
Then use the following cool trick (probably described more adeptly somewhere on this site)....
1. Draw your markings using slabs or walls.
2. Make sure the VERTICAL PLACEMENT is such that it intersects the top of mesh.
3. Using SEO's, choose the markings as the TARGET and the MESH as the operator.
4. Choose INTERSECT as the action and EXECUTE.
- You have now created your markings that have a TOP that matches the mesh.
5. Choose your MARKINGS now, and assign them to the OPERATORS.
6. Choose your MESH and assign it to the TARGET.
7. Subtract with Upwards Extrusion and the mesh will be cut by those markings (so that they don't coincide and conflict in the 3d window.
NOTE: The second part of this is HIT AND MISS (sometimes it works, sometimes it doesn't) If it doesn't, simply COPY all your "Markings" and use the copies to cut the mesh.
Duane
Visual Frontiers
AC25 :|: AC26 :|: AC27
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