2010-02-26 06:02 PM - last edited on 2023-05-23 02:58 PM by Rubia Torres
2013-02-06 05:44 PM
Dwight wrote:Thanks for your answer, but I didn't get the last question. The reason why I wanted to use a mesh is that I then need to define the shape of the mesh. I cannot do that easily with a morph... moreover I cannot use morphs yet 😕
Today my advice differs.
Today, create a domed shell, convert to morph and stretch as needed.
Is this further to your arch/dome issue queried elsewhere?
2013-02-07 02:03 AM
2013-02-07 05:46 PM
Dwight wrote:generally, when I ave a morph, I don't know how to define its contours. While I can define the shape of a Mesh in 2D, right? I normally do it. Like, I draw a 3D mesh, then switch to 2D, Define Shell Contour.
What kind of shape?
2013-02-07 06:54 PM
2013-02-07 07:01 PM
Dwight wrote:Yeah at the end I created a solid element, substracted it and moved it on an invisible layer to do the trick! Thanks.
If you can't there is always SEO: Solid Element Operation.