mesh problem
Anonymous
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‎2008-10-08
09:00 AM
- last edited on
‎2023-05-25
05:10 PM
by
Rubia Torres
‎2008-10-08
09:00 AM
but how can i make it have some thickness?
i just make a random stuff as an example, but it has no thickness
Beside, nodes are fixed since i create this mesh, how can i add more nodes on it in order to modify the mesh?
4 REPLIES 4
Anonymous
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‎2008-10-08 09:22 AM
‎2008-10-08
09:22 AM
You can't apply thickness to a mesh that are relative to your faces.
To add a point, select your mesh, choose mesh-tool. Click on your mesh twice at same place, then you should get a new point that you could manipulate.
To add a point, select your mesh, choose mesh-tool. Click on your mesh twice at same place, then you should get a new point that you could manipulate.

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‎2008-10-08 10:07 AM
‎2008-10-08
10:07 AM
A surface of uniform thickness is made from a mesh by converting it to roofs - look for "Mesh to Roof"
Copy the original mesh and hide it to protect it for further editing and put the new roof parts on a unique layer to simplify future selection.
Copy the original mesh and hide it to protect it for further editing and put the new roof parts on a unique layer to simplify future selection.
Dwight Atkinson

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‎2008-10-08 10:09 AM
‎2008-10-08
10:09 AM
A surface of uniform thickness is made from a mesh by converting it to roofs - look for "Mesh to Roof"
Copy the original mesh and hide it to protect it for further editing and put the new roof parts on a unique layer to simplify future selection.
Oh wait "Mesh to Roof" is a Goodie, so you must download it special - Look under the Help menu for the link taking you to the Graphisoft website for Goodies.
I know.
Copy the original mesh and hide it to protect it for further editing and put the new roof parts on a unique layer to simplify future selection.
Oh wait "Mesh to Roof" is a Goodie, so you must download it special - Look under the Help menu for the link taking you to the Graphisoft website for Goodies.
I know.
Dwight Atkinson
Anonymous
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‎2008-10-08 11:01 AM
‎2008-10-08
11:01 AM
turbo gilder and dwight
thanks! done! but we need to keep original mesh for further editing is still not convenient, hope next update/ version would improve it.
thanks! done! but we need to keep original mesh for further editing is still not convenient, hope next update/ version would improve it.