objects snap to mesh height?
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2006-12-01
04:54 AM
- last edited on
‎2023-05-23
05:12 PM
by
Rubia Torres
‎2006-12-01
04:54 AM
3 REPLIES 3
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2006-12-01 05:00 AM
‎2006-12-01
05:00 AM
Select the mesh icon in the gravity setting in the coordinate box before
placing the tree.
Peter Devlin
placing the tree.
Peter Devlin
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2006-12-01 05:02 AM
‎2006-12-01
05:02 AM
Peter wrote:
Select the mesh icon in the gravity setting in the coordinate box before
placing the tree.
Peter Devlin
ahh yes gravity! thanks!
and what if the trees are already placed?
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2006-12-01 05:12 AM
‎2006-12-01
05:12 AM
You can use the syringe to pick up the properties of the original tree, turn gravity on, place a new tree, then delete original one. You can't set gravity on an existing object.
Or in 3D just guesstimate the elevation required till the base of the tree is near the surface of the mesh. With tress close enough is usually good enough.
Or in 3D just guesstimate the elevation required till the base of the tree is near the surface of the mesh. With tress close enough is usually good enough.