perspective view bug?
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2006-07-21 09:16 PM

anyway i can either see a small upper portion of the house which is tipped on its side 90 degrees and if I try orbit or 3dfly it just goes white and the movements do not work.
p.s. my screenshots keyboard comand stopped working???? so I can not attach a picture.
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2006-07-21 09:41 PM
eastcoast413 wrote:Use Grab, or get SnapzPro if you take a lot of shots.
my screenshots keyboard comand stopped working???? so I can not attach a picture.
Your problem sounds familiar. I thought it was in a beta... it's in the hazy past...
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2006-07-23 03:25 AM
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2006-07-23 05:07 PM
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2006-07-23 10:54 PM
-thanks

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2006-07-24 06:01 PM
eastcoast413 wrote:eastcoast413:
this box? how do I reset the viewpoint?
On the Mac (there are similar commands in Windows):
Hold down the shift key and click in the plan view of the Perspective Settings window to set the camera placement. Hold down the option key and click in the plan view of the Perspective Settings window to set the target placement. Then check the Camera Z height and Target Z height to make sure you are looking at the model, not into the heavens or down at your feet. The Z heights are measured from the Project zero, not the current story height. The settings in the Perspective Settings dialog box you posted show that the Distance from Camera to Target is 25/64", while the Camera is at 7'-7" and the Target is at 0, this is looking at your feet (if you are about 8' tall

HTH
David
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14
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2006-11-16 12:28 AM
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2006-12-15 11:43 PM
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2006-12-16 12:19 AM
michaelbej wrote:mate - i think you might be in the wrong thread . . . consider re-posting where you first thought you were, or starting a new thread and elaborating on your problem . . .
copy and paste doesn't solve the problem; all the settings for the layouts are gone
~/archiben
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup | morpholio | phpp
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2006-12-20 01:05 PM
we are having the same problem at work: the camera crops the model if it is "too near" to it.
Here is a still of the problem. It appears to come up only in openGL, and, funny thing if I save the image in a file it shows up correctly
We are wasting a lot of time because of this, if anyone has a quick solution it would be very welcome!!
