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2004-01-29
05:04 PM
- last edited on
2023-05-23
05:29 PM
by
Rubia Torres
2004-01-29 06:00 PM
2004-01-29 10:52 PM
2004-01-29 11:49 PM
Aussie wrote:But I have no interest in revising all the different windows from various sources that I end up using with my various clients. I prefer to have standard sills and lintels that I can add to any window without having to make custom parts.
You can use the "call" statment to have the window include your new sill!!
2004-01-29 11:50 PM
2004-01-30 06:54 PM
2004-01-30 07:33 PM
tsturm wrote:The separate elements need to be managed separately. This is the main problem with the technique. The problems with stacked units are different from those with coincident ones and involve different work-arounds.
I can see plus and minus to each method.
Separate objects mean less time spent adding features to existing library of doors and windows.
what is the readability of stacked openings in the plan view? what happens if a window is moved to a new spot. How are sill and lintels moved when an opening is moved?
Can you group wall openings to move at same time? So a window with a separate sill and lintel opening can be moved as if it were a single object.Since doors and windows have no separate existence from the walls they are placed in, it is not possible to group them. They belong to whatever group(s) the wall belongs to. It is possible to move them together using the marquee; select all window and/or doors inside a marquee and drag them together.
What would be the negative issues if you reversed the process of calling a door or window from a lintel object. then you do not have to change all your doors and windows but the lintel and sill move with the door or window.You still have the problem of writing serious GDL code in order set up and pass the necessary parameters to the called window. It sounds nightmarish to me.
2004-01-30 10:46 PM
2004-01-31 12:00 AM
Aussie wrote:Minor but important point; it's ZZYZX for the standard 3D height parameter.
On the other hand if you only need to call up the A,B & zzxyz parameters it is relatively easy, since every object uses these.