2006-11-22 11:34 PM
2007-02-09 05:33 AM
2007-02-19 08:56 PM
andyro wrote:In the real world, photographers bring their own lighting to the scene. That's because your lighting is lousy. Architects get away with lousy lighting because the brain and eye work together to assemble a scene memory that erases lighting flaws. The iris adjusts to compensate for different light levels that exceed the latitude of film. The photographer diffuses brightness and fills shadows. Andy can wehine all he likes about how wrong this is, but anyone photographing an interior without boosting the light levels gets bad results.
It is stupid to have 2 sets of lights, some for rendering, others for scheduling, as it creates 2x the work.
C) "...under the Atkinson Doctrine, you shouldn't use the project's 'real' lights to illuminate a rendering..." - I disagree here, but Dwight has good reasons.
2007-02-19 09:12 PM
Dwight wrote:That's a pretty common argument that will likely never be truly solved because it's strictly an opinion matter:andyro wrote:In the real world, photographers bring their own lighting to the scene. That's because your lighting is lousy. Architects get away with lousy lighting because the brain and eye work together to assemble a scene memory that erases lighting flaws. The iris adjusts to compensate for different light levels that exceed the latitude of film. The photographer diffuses brightness and fills shadows. Andy can wehine all he likes about how wrong this is, but anyone photographing an interior without boosting the light levels gets bad results.
It is stupid to have 2 sets of lights, some for rendering, others for scheduling, as it creates 2x the work.
C) "...under the Atkinson Doctrine, you shouldn't use the project's 'real' lights to illuminate a rendering..." - I disagree here, but Dwight has good reasons.
<snip>
2007-02-19 09:20 PM
2007-02-27 08:34 AM
TomWaltz wrote:There will no doubt be differences of opinion about what makes a good rendering, but to imagine that there is such a thing as what the building will "really" look like, or that a flat image can truly represent that, are fallacies.
That's a pretty common argument that will likely never be truly solved because it's strictly an opinion matter:
Should renderings look like they will really look when built or are they an artistic representation that should be made to look as good as possible (even if it means taking liberties with some aspects of reality)?
2007-03-08 09:59 PM
andyro wrote:
Just posted for download last night:
http://www.archicad.ca/?p=52
The object I wished I had 2 years ago!!
2007-03-08 11:55 PM
2007-03-14 01:40 PM
2007-03-14 03:03 PM
2007-03-14 05:11 PM