Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

3d Context

Tom Krowka
Enthusiast
What is the best (and easiest) way to insert a digital pic of a building's neighborhood so that it will show up in a camera shot of the exterior of a building.

I was thinking of mapping it to a wall that surrounds the whole site. That way I could get a background around the whole site and could use it to give the building some background in the VR object movie.

Except I don't really know how to do any of the above.

I'd appreciate any help.
Tom Krowka Architect
Windows 11, AC Version 26
Thomas@wkarchwk.com
www.walshkrowka.com
5 REPLIES 5
Tom Krowka
Enthusiast
Another thought; I'd like to use existing buildings I've done in AC as the background. A whole little neighborhood of past projects. How can I get them into a VR object? If I just merge the other .plns the file will be too huge, and I don't want to keep the other buildings in the current .pln all the time.

Is there some way to just get the facades of the buildings into the drawing?
Tom Krowka Architect
Windows 11, AC Version 26
Thomas@wkarchwk.com
www.walshkrowka.com
Dwight
Newcomer
"What is the best (and easiest) way to insert a digital pic of a building's neighborhood so that it will show up in a camera shot of the exterior of a building.

I was thinking of mapping it to a wall that surrounds the whole site. That way I could get a background around the whole site and could use it to give the building some background in the VR object movie. """"""


Excerpted from a draft of the new "LightWorks In ArchiCAD" due out soon this milennium:

This is a cinematic challenge.

While the topic is covered by the GDL Cookbook where a "cyclorama" object is created using a picture map, this approach is somewhat outdated since the LightWorks engine permits more sophisticated effect with materials.....

This is done by making a cycloramic wall, except that ArchiCAD can only make a 180 degree wall and will break the circle into two halves.

You'll want to assemble your panoramic imagery into two images that would each equal 180 degrees of the panorama.

Create two new materials in the LightWorks definition - and use "constant" reflectance. This will make the images equally luminant regardless of the sun direction.

Pay attention to the aspect ratio of the two images. It is juducious to add extra sky to the panorama so you never see the top of the wall. You'll also need some mid-ground model bits to obscure the distant image/cyclorama base edge. This cab be doe with an inner cyclorama wallset of trees or other buildings with the sky masked out.

When you size the image, it must equal the actual circumference of the half wall and the actual height of the wall must match the resulting height of the image.....

Place the wall with the horizon line in the image equal to the camera height.

You will of course, need to align the texture in the 3D window, and to do this, you'll need to map the photo image in the Internal engine window as well in order to see the texture in OpenGL 3D views. Of course you will have "textures" on on the OpenGL rendering options dialog.

The orientation of the image might be backwards and invertedonce applied in LightWorks, so be sure to create the cyclorama wall with hotspots inside the circle, and [here is where we separate the men from the boys for our own nefarious purposes] you'll want to invert the image 180 degrees in the LightWorks dialog - texture space> Graphisoft replicate> Angle: 180 degrees.

If the sun is too low in the sky, the shadow cast from the wall interferes with foreground elements. You must carefully balance the sun angle with wall height with camera view angle to avoid problems.

PS: Also put the sky color in the background image of the rendering to minimise problems- see attached for what happens when you see the top of the wall.....

Good luck.....

I'll put you down for ten copies of the book.
Dwight Atkinson
Dwight
Newcomer
Replying to your second question about adjacent buildings:

You can either make a VR panorama of these buildings from the viewpoints you selected for the actual views and place this image [photoshop opens VR images as vertical pictures that can be rotated horizontally and saved for use as material maps or backgrounds] on a cyclorama as I just described or as a background image....

You can also take photorendered elevations of each building face and map them to simple blocks in your model. In this case, I'd use the PARAPICT object as a billboard...
Dwight Atkinson
Dwight
Newcomer
I just tested it.

To make a VR background picture, ask for "pictures" in the VR dialog.

It makes a rotated image.......
Dwight Atkinson
Tom Krowka
Enthusiast
My first impression after reading this is to h*** with it. Maybe I'll reconsider after re reading it eighteen or nineteen times anad start to understand it.


Are you writing a book on this stuff? Amazing.

Two copies will be enough. One to throw across the room on a regular basis, the other to keep for reference.

Thanks, I will eventually try this out...................
Tom Krowka Architect
Windows 11, AC Version 26
Thomas@wkarchwk.com
www.walshkrowka.com