2007-12-12
04:30 PM
- last edited on
2023-05-11
02:01 PM
by
Noemi Balogh
2007-12-20 09:31 AM
Joeri wrote:I was mainly arguing that when using Lightworks, the "internal sun" has a setting called "soft shadows", which uses bitmap shadows, instead of raytracing. When you enable this option it has no effect at all when transparency in the rendering settings is enabled. They are still raytraced sharp shadows (which is fine for most purposes). However, when you disable transparency calculation, the internal sun suddenly uses the bitmapped shadow and thus all settings for soft shadow (map size etc...) are used.
Stefan,
Correct me if I'm wrong but in my opinion "soft shadows" have more to do with transparency then with softened edges... With less colour intensity the edges will become automaticly more vague...
Lightworks lamps are fast and easy to use rather then internal sun settings...
While using lamps, don't forget to switch off both the sun and the camera in the photorendering settings.
Lightworks sky object+75% and sun object +25% to start playing with...