The direction/orientation of the top of the slab defines what happens to the sides, as far as I know, making it hard to allign the texture on the side.
You could do a few quick things to fix it by having the side be one surface:
- model it with a complex profile wall (just draw the U shape and extrude it);
- convert both slabs to morph and merge them together, making sure the side becomes one surface, you might have to delete an extra edge where they connect
- give the top slab a 45 degree angle, extend the side slab to top, and use SEO to substract top from side, leaving you with clean sides
The morph should offer you the most control over texture allignment on all sides, but might not be ideal if you plan to edit it a lot afterwards.
Erwin Edel, Project Lead, Leloup Architecten
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