Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

Alpha Channel Trees

Anonymous
Not applicable
We frequently use Alpha Channel Trees. So that we can use these in VR's we set the one tree on top of another but rotated to create an X pattern as shown in the image below. Sometimes we run into a problem however, the Alpha Channel doesn't seem to work it puts this grey color in the image instead of it being transparent. Just wondering if there is any way to fix this. We have tried several adjustments like moving the sun, shadows etc. not sure what is causing it. It only happens sometimes. And some trees in the project work fine while others do not. Any ideas?

Tree Problems.JPG
3 REPLIES 3
Anonymous
Not applicable
Open the GDL Object and check to see if the Object calls for a specific material that it thinks is transparent. Then check your materials list and see if it is there, if it has a different number, or if the transparency settings have changed.
Anonymous
Not applicable
This is probably due to the Method used in the Photo-Rendering settings.

If the Method is Final and more than 3 transparent objects are overlapping each other, then the next ones are opaque.

Open the Photo-Rendering settings and in LightWorks Effects, set Method to Best.

Cheers,
Mehdi
http://www.archicadtutorials.com.au
Dwight
Newcomer
These rendering methods exist for the sole purpose of reducing rendering time, limiting the calculation complexity in the case of multiple overlapping layers of glass, especially if that glass is refractive.

For those users really looking to save rendering time there is the NORMAL rendering method that has NO transparency at all.

This is not NORMAL, this is just LOUSY. Useful only for checking non-transparent surfaces.
Dwight Atkinson