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Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.
2009-04-1507:07 AM - last edited on 2023-05-1112:16 PM by Noemi Balogh
2009-04-1507:07 AM
Im trying to get a wall to look perforated with circles like this at a more organic and random pattern...any ideas on how to do this in Artlantis?
Also, Im going for something like these more artistic impression renderings for a scheme proposal, any tips on getting this set up in Artlantis then obviously some major post processing in PS?
And one other thing....how can I make my own 2D people and trees to place in Artlantis, like the ones in this render with the color scheme....
You need to use a texture with an alphachannel for the perforations. Then apply that texture to the invisible shader.
To use your own 2d people and trees in Artlantis you need to make a billboard. There is a little piece of software called Billboardbuilder to create billboards. http://www.mirarkitektur.com/mirasoft/BBBuilder The billboards you create with it have a white line around them.
For the colorschemes. Experiment with the postprocessing feature in the camera settings dialog. It is the little button with the red/green/blue stripes at the top of the dialog. Mixing another color of light can do things for you.
OK so now I have another question...I have about 100 objects in my scene that I just want to merge into one material so that i can easily set their color and transparency, etc without having to set it and copy it to EACH one EVERY time...any way to do this? I try to merge all with same shader but its grayed out...
Heres a snap of part of the list of objects....they all have the same material assigned to them, but applying to all instances only works within each object subset (ie, man_xx or man2_xx)...so editing textures across all the objects takes forever because I have to change each subset everytime, and theres abut 10 or 15 subsets...
I know Ive been able to merge all with same material before, but I dont understand why it wont work here?