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Anonymous
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Grainy Ambient Occlusion

Hello,

Just upgraded from 17 and started messing around with the new CineRender settings. I have run into a problem where the shadows created by Ambient Occlusion are very grainy.

I would figure that the way to fix this would be to increase the sample size. However, the sampling options are all greyed out in the detailed options. What gives?
4 Replies 4
Anonymous
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Ambient Occlusion for CineRender can be found in two locations in the interface:
• In Surface Settings, as a channel shader (see screenshot above).
• In PhotoRender Settings (Detailed view), as a global effect and calculated throughout the entire scene in Render Settings.

You need to uncheck "use physical render" checkbox to enable the AO global settings to change.
Anonymous
Not applicable
I was looking at this video: https://www.youtube.com/watch?t=55&v=0CbucHv0_eQ
on Ambient Occlusion and I am confused because the "Evaluate Transparency" option is not listed under the AO scene settings as shown in the video. Am I missing something? The only place I can enable it is under the surface settings when using AO.
Anonymous
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Switching from the physical renderer worked and I know have full control over the sampling sizes. Thank you!
Anonymous
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Glad it worked 😃
HMH_AI wrote:
Switching from the physical renderer worked and I know have full control over the sampling sizes. Thank you!

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