HELP! Can't change color of materials
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2009-12-11
03:34 PM
- last edited on
2023-05-11
12:51 PM
by
Noemi Balogh

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2009-12-11 11:33 PM
First, duplicate the material as you never know how other library parts or a colleague may use the original.
To change the color of the material, double click on the colored rectangle to the right of the words "surface material".
I was going to admonish you for not looking in the help or reference in the Help menu, but there doesn't seem to be an explanation.
I also suggest buying one of Dwight's books as they go over the basics of these settings box and you will find his tomes invaluable.
Architect, Consultant
MacBook Pro Retina, 15-inch Yosemite 2.8 GHz Intel Core i7 16 GB 1600 MHz DDR3
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2009-12-12 02:49 PM
In addition to Erika's advice, be warned that the materials' Alpha Channel Effects do not appear in the 3D Window (even OpenGL with textures). The correct color will show in Renderings, but the material you show in your screen shot (for example) will always appear white with black lines when showing textures in OpenGL, or as the color you set under "Surface Color:" under the Internal Engine Shading (or OpenGL without textures).
David
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14

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2009-12-12 06:58 PM

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2009-12-12 08:14 PM
Erika wrote:"Tome, tome on the range, where the beer and the fingertips play…"
I also suggest buying one of Dwight's books as they go over the basics of these settings box and you will find his tomes invaluable.
"LightWorks in Archicad" remains on sale throughout the Christmas season as indicated below.
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2009-12-14 03:36 PM
Dwight wrote:Ohhhh, that gave me quite a laugh!Erika wrote:"Tome, tome on the range, where the beer and the fingertips play…"
I also suggest buying one of Dwight's books as they go over the basics of these settings box and you will find his tomes invaluable.
I see now, for some stupid reason you can't tell the color in the 3D window, you have to do a photorender to actually see the color change.
All the countless hours spent messing around trying to change the color when it was changing all along....

OK, so what if I want to show a client a project by "flying" around it in 3D perspective using the explore tool, and have the siding changed to a different color? Do I have to manually update the color in a separate photo software, then bring it back in, as Karl explained?? You should be able to change the color and have it change all around; 3D window, photorender, and the preview box in the material settings.
WISH!
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2010-03-10 07:14 PM
Wish, wish!!

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2010-03-11 02:05 AM
This comes about since Archicad evolves from imaging technology from the last century. Before some of you were even born.
So sorry. Being Canadian, let me apologize for Zoltan and Laszlo who have no doubt been sent to the basement to make outlandish materials as punishment for this oversight.
Things were well connected before LightWorks arrived. Then, a single definition made in the Internal engine renderer controlled color, reflectance and texture mapping. The internal 3D viewer and the Internal rendering engine both referenced these values.
When LightWorks arrived, a whole new way of surfacing came along and the only way to use the existing definitions is through repeated use of the "Match With Infernal Engine" button.
It probably won't get fixed. Rendering is obviously not a Graphisoft priority and ten years ago, when I complained about Archicad's bad materials, I was told "Let them buy the Artlantis shaders…" I think that man descended from Marie Antoinette.
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2010-05-06 06:11 PM
Thank you for the history and explanation. But, being a total beginner at these material/rendering things, I'm still not clear on what you said.
I tried changing the surface color of 06 | w Siding-08" H and then clicking on "Match with Internal Engine". What is that supposed to do for us? It didn't show the new color with the texture in OpenGL in the 3D window. Should it? If not that, then what does it do?
Thank you,
Doug

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2010-05-07 02:34 PM
Doug wrote:It changes the LightWorks settings to match the Internal Engine settings, it does not effect the OpenGl at all.
I tried changing the surface color of 06 | w Siding-08" H and then clicking on "Match with Internal Engine". What is that supposed to do for us?
Doug wrote:No, see my earlier reply (Sat Dec 12, 2009 8:49 am) in this thread.
It didn't show the new color with the texture in OpenGL in the 3D window. Should it?
David
www.davidmaudlin.com
Digital Architecture
AC28 USA • Mac mini M4 Pro OSX15 | 64 gb ram • MacBook Pro M3 Pro | 36 gb ram OSX14