I need an opinion on my first Artlantis Rendering
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2006-11-12
12:53 AM
- last edited on
2023-05-11
12:29 PM
by
Noemi Balogh
Thank you in advance George
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2006-11-12 01:03 AM

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2006-11-12 04:41 AM
If it was a photo, I'd say "overexposed."
The other thing is that light is yellow and blue, not quite so white.
Beginner Artlantis renderings tend to look scalded and sharp - my opinion is that you should add "noise" in the photo editing stage to soften them until you master more diffuse lighting.
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2006-11-12 11:01 AM
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
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2006-11-12 03:13 PM
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2006-11-13 05:34 PM
I would start off using the neon glass shader to light the room, radiosity at about 75. On your wall surfaces, right click the material in the description box and click merge vertex, also, use some sort of bump map on your interior walls. The background needs some rethinking, or your camera angle needs tweaking. And like dwight said, light is yellow and blue. For more 3-d objects, try www.formfonts.com. If you go on the Art.lantis forum, they can help you further.
Hope this helps.
Justin
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2006-11-14 07:19 PM
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2006-11-17 12:20 PM
Have allok and pls comment.
Thanx in advance George
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2006-11-22 08:52 AM
I mean with gypsum boards create a flat finish.
I would also make the opening of the fireplace wider and with less height ,following the lenght of the wall, to show of the wall. The end result would just be a recangular hole the in the wall.

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2006-11-22 04:56 PM
But you can always fix that in Photoshop to restore a similar light quality to how it might be with sunlight streaming in.
Of course, you were only doing an exposure test, but
I find the dead end stairs, the empty sky beyond the balcony and the half-child exiting the frame to be disturbing, so I cropped them out.
This focuses the eye on your actual subject.
Then I threw the remote control, the only jarring object in the scene, off that balcony.
Since there are fewer things in the shot, there's less work managing light and materials.