2004-11-22 07:58 PM - last edited on 2023-05-11 12:40 PM by Noemi Balogh
2004-11-22 10:15 PM
2004-11-23 01:41 AM
Elizabeth wrote:Welcome, Elizabeth!
For example, BenjaminMooreImpervex309ExteriorGloss.lwa appears empty
2004-11-23 01:49 AM
2004-11-24 12:14 AM
2004-11-24 12:40 AM
2004-11-24 02:09 PM
2004-11-24 02:28 PM
2004-11-29 10:47 PM
2004-11-30 05:17 AM
Elizabeth wrote:In the material settings dialog is a a place to define the size of the texture image. For example an image of 18 courses of bricks should be set to four feet high (assuming 6 courses in 16"). As I recall they default to 1 meter high.
Hello!
Well I'm at it again! I'm currently working on another rendering for a presentation. And my question this time is: is there a trick to re-sizing the archive materials?
For example, if I was to use a marble tile, and place it as the shader for my floor, it doesn't come in at scale. It is far too big, and it really can't be fudged!
Any help on this subject would be GREATLY appreciated!
Thank You!