Limitations of current Redshift's integration in Archicad

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on
‎2021-11-02
03:00 PM
- edited on
‎2023-05-15
02:43 PM
by
Noemi Balogh
Redshift is currently included as a Technology Preview with a few limitations in Archicad 25. Nevertheless, it brings significant benefits in terms of performance compared to Cinerender.
At the current stage of development, the following phenomena can be experienced when using Redshift:
I. Surfaces
The hierarchy between layers doesn't appear because the blending mode between multiple layers works inconsistently.
With two layers, it works if the second layer's blending mode is Normal. In the case of the first layer, some blending options still don't work (like Sat, Burn, Color, Dodge). But with this combination, effects and textures can work well together (but they can be channel-dependent).
In case you need to use more layers, the mix between them may not work well.
There is also inconsistency between the use of different layers.
Fresnel: it will override the surface texture
Cinerender | Redshift |
Gradient: complete misalignment of the texture in case of 3D types
Cinerender | Redshift |
Colorizer, Filter, Fusion, Layer, Posterizer: these are texture options that are built on other textures so there may be inconsistencies
Posterizer - Fresnel
Cinerender | Redshift |
Procedural: mostly misalignment of the texture
Water
Cinerender | Redshift |
Simple Turbulence
Cinerender | Redshift |
Venus
Cinerender | Redshift |
Variation
Cinerender | Redshift |
Shader Effect and Sketch: may not work correctly
Projector
Cinerender | Redshift |
Sketch - Art
Cinerender | Redshift |
Sketch - Cel
Cinerender | Redshift |
Sketch - Spot
Cinerender | Redshift |
Alpha channel may not work as expected on macOS
To render transparency, it is recommended to turn off Image Alpha option.
Other channels only work in a simplified way (not all additional parameters will work)
- Luminance
- Transparency
- Reflectance
- Normal
- Bump
For the default basic textures, it is recommended to have the following settings:
- Air: Color layer in the Alpha channel doesn't work, the texture is completely invisible in the rendering
- Foliage - Wild grapes / Leaves Tree Small: the sun highlights the texture, thus Reflectance channel should be turned off in Surface Settings
- Concrete - 02: rendering with Low quality preset will result in much worse texture (higher quality will provide better texture backing)
- Insulation - Fiberglass: Alpha channel in Surface Settings should be turned off
- Metal - Nickel: the texture becomes black in the render. To avoid this, the Reflectance channel should be turned off (other metals may differ from defaults due to alpha and reflectance layers)
- Pavement - Brick Moss: the texture can be fine-tuned without using the first Noise layer in the Color channel (Surface Settings) or by modifying the Noise layer's Blend Mode and Blend Strength value
- Water - Wavy/ Pond: Reflectance channel should be turned off
- Glass - Lamp: the surface will not illuminate nearby surfaces
II. Light Sources and Objects
Area Light: it only works with Rectangle and Disc shapes in Redshift
Redshift cannot render other shapes, or the light cannot illuminate
Parallel Light: there is no shadow behind the light source in Redshift
Cinerender |
Redshift |
|
Window Light: the light source does not illuminate nearby surfaces without Global Illumination, or becomes too bright.
Cinerender |
Redshift |
|
Sun Object: it is not entirely similar to Cinerender
Cinerender |
Redshift |
|
Effects: they are not supported:
- Visible Light
- Noise
- Caustics
- Lens Flare (works in some cases)
- Clipping
- Noise
- Illumination Related Special Effects
- Shadow and Surface Related Special Effects (if Ignore Diffuse Channel option is ticked, the render is black)
III. PhotoRendering Settings
1. Basic Settings
- Shadow quality: doesn't work due to limitation of Shadow Casting from Detailed Settings.
- The Sharp - Blurry slider of the White Model does not work, because it is related to the limitation of Depth of Field effect.
2. Detailed Settings
By design, after selecting the Redshift option the parameters in these settings will disappear.
Shadow Casting
Environment
Sun
Shadow Color
Transparency
Sky
Physical Properties
Intensity
Ozone
Atmosphere
Fog
Rainbow
Sunbeam
Effects
Caustics
Cel Renderer
Color Correction
Depth of Field
Distance Fog
Lens and Filters
Monochrome model (works only in case of White Model)
Vignetting
Spherical Camera
Use Stereo Rendering
Options
General Options (some parameters can be set under Trace Depth tab)
Antialiasing
Grass
IV. Other
- Redshift cannot render 2 or more images at the same time.
- Redshift's render with HDRi sky might be darker than Cinerender's. Additional sunlight should be used in this case.

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Hi,
it looks promissing and im looking forward to use it but for now I struggle with redsift render because it produces only full black screen. Where could be the problem?
my specs are:
Archicad 25 4013
win 10
GPU quadro M1200
CPU i7-7700HQ
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Lukas,
The image will eventually appear. It's strange but the image show up a few minutes later almost ready, just post-processing the global illuminatio (it seems).
I normally only use Cineware for white model look renders, although not with the white model effect enabled because I like to keep control of the materials.
RedShift is a lot better, at least for this type of rendering. Better lights, no bugs on surfaces, more crisp images globally speaking.
I hope it will improve a lot soon
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Maybe spoke too soon 😅

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I have tried simple test scene which shoud be finished in seconds, it shows that render is finished but is black. I have vaited 20 min but nothing apeared.
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I have the same problem. Full black screen on one of the computers I use. And a Warning! "Your hardware configuration does not support Redshift by Maxon" on my laptop.
Does anyone know what are the minimal spec requirements for Redshift?

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Does anyone know what are the minimal spec requirements for Redshift?
This is from the Redshift web site...
https://www.maxon.net/en/requirements/redshift-requirements
Barry.

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Dear All,
Thank you very much for your questions!
From my own experience while testing Redshift, lights work very differently in comparison with Cineware. It will require some adjustments to the scene (in terms of lighting and materials) to get the same result.
Furthermore, the system requirement (especially Graphics card) is very high also. To get the best out of Redshift, apart from making adjustments where it's necessary, a mid to high-end card is definitely needed.
We also published the system requirements for Redshift here in case you missed it.
Best regards,
Minh
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I'm confused - not seeing any options for Redshift rendering after having upgraded. The new build is 4013, right? I don't see a Redshift option in the Engine popup in Photorendering Settings dialog. I've checked that I'm using default OEM Work Environment profile. What am I overlooking?
iMac, Mac OS 11.5.2
64 gb RAM
AMD Radeon Pro 5700 XT 16 gb

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Hi Robert,
you can find it in Render section of Photorendering window not in Engine.
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I get the same black window with an error message that is so difficult to read, even when I saved the render I zoomed it wasn't big of a help. However there is a part in the message that says 128MB and when I looked at my graphic cards, it's the dedicated GPU memory of the Intel processor internal graphics. Somehow Redshift is trying to use the onboard graphics and is unaware of the existence of my second Nvidia GPU. And I think I'm right because finally I succeeded in rendering very small frame of just 320x240 pixels, 480x360 also but when its up to 640x480 I get error again

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Hello,
If you have an Nvidia GPU and an integrated Intel GPU, it might be the case that the Nvidia Optimus kicks in to save power in certain situations. You may want to take a look at this article about how to force an application to run with the dedicated GPU.
Best regards,
Minh

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Someone has a similar problem as me? I don´t see any error message, only black screen.
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Hi Everyone!
In one of my previous comments, I said that Redshift doesn't work on my laptop. /Warning! "Your hardware configuration does not support Redshift by Maxon"/
Fortunately, I managed to run the renderer.
My video card is NVIDIA GEFORCE GTX 1050Ti
I downloaded the CUDA Toolkit /https://developer.nvidia.com/cuda-toolkit/, installed it and then updated the drivers of the video card. Then added Archicad to the Applications using CUDA. This worked for me!
Unfortunately, I am still unable to produce a good quality render. All the materials look like plastic...
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Did Graphisoft issue an updated template and/or surface library with the new Redshift surfaces?
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Hi. My quick tests shows some weird anomalies in final image, got hot pixels oll over the frame etc. Gpu is 1070ti with 8gb vram (will do test on my zbook with quadro 6gb later), so this shouldn't be a problem, specially with low count polygon scene like this. 1st image is redhift render, 2nd is normal cineware, where things are ok.
What's happening here?

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Hello,
Thank you for the question and I am very sorry about the issue!
This looks very strange to me. During my testing, I have never experienced such a problem.
If you turn off the sky and lower the rendering resolution, I'm wondering if it works?
If not, I would like to kindly ask for your project file for a closer look.
Looking forward to hearing from you!
Best regards,
Minh
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it's low-res, 800x600 pix render test with three walls and a slab. on my z book with quadro p3000 i don't even get to this stage, just black screen with redshift render.
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From the text above:
- Redshift's render with HDRi sky might be darker than Cinerender's. Additional sunlight should be used in this case.
I found that the checkbox "Sky Visibility" is causing this. If you uncheck it, things work better. See my examples. First with Sky Visibility , than two pictures without:
Sky Visibility checked
Sky Visibility unchecked
Sky Visibility unchecked, Different HDRI
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Just to clarify my post with the pictures above. It seems that leaving Sky Visibility checked doesn't affect reflectance, only the color channel. The slab that the sphere rests upon is completely black in the first picture. On the other pictures the background becomes completely black, since Sky Visibility is unchecked, but the slab is now correctly lit.
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Just to let you know, i think found the root of noise problem after playing with some render settings (and some power settings in nvidia driver too, but this doesn't affect render):
ironically, it is de-noising feature, when optix option is selected, causing render to be total mess. If altus dualpass is selected (or probably denosing is set off completely), render does work fine and it is dramatically faster then regular cpu rendering, at least in my case with nvidia 1070ti. But quality of the render is worse then standard maxon cpu render, somehow glass reflection are not working, sky texture also 3d grass seems is not present in render etc.
Please, sort this out, graphisoft.
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The best solution would be to create an interface allowing the synchronization between Archicad and Cinema 4D. There is no need to make Archicad more complex.