Material textures to show in elevation?
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‎2014-01-14
09:28 PM
- last edited on
‎2023-05-11
12:04 PM
by
Noemi Balogh
‎2014-01-14
09:28 PM
I am trying to show material textures in elevation, and from looking at previous threads, it seems that rendering a elevation with a camera is the only option?
I have tried to render an elevation with camera and changing the perspective to parallel projection (side view). As soon as I do this, the camera zooms way out (not positioned where the camera was originally placed) and becomes hard to move around. I also am not prompted with the option to "modify this camera to current view" once in position.
Ideally I would sill want to use the elevation marker as the view but show textures to materials without rendering. This way it will keep my line weights as well (which I prefer) Is this at all possible yet? If not, any suggestions to overcome the issues I am having with the camera option.
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‎2014-01-14 09:52 PM
‎2014-01-14
09:52 PM
DuncanB wrote:In Parallel Projection the camera does not have a physical location as it is effectively an infinite distance away, therefore you cannot place it as you would from a perspective view. In parallel projection mode use the "Look to perpendicular of clicked surface" option in View> 3D Navigation Extras menu, then zoom in to the area you want to view with your mouse scroll wheel. Render this view.
Hello,
I have tried to render an elevation with camera and changing the perspective to parallel projection (side view). As soon as I do this, the camera zooms way out (not positioned where the camera was originally placed) and becomes hard to move around. I also am not prompted with the option to "modify this camera to current view" once in position.
It's a shame you cannot use Image Fills on materials in elevation views the way vectorial fills are assigned, or this would be easy to achieve.