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2006-10-03 06:45 PM - last edited on 2023-05-11 12:30 PM by Noemi Balogh
2008-04-22 02:45 PM
rslt wrote:Displacement needs triangles/polygons. All archicad slabs and straight walls etc have only few triangles and therefore you need massive precision as MaX_MaD stated to compensate lack of polygons . Maxwell's simball is spherical object and it has much more polygons/triangles than simple box. The higher the precision, the slower it will take maxwell to calculate. There wouldn't be any distinct difference when using bump or displacement map with those tiles if you aren't doing any closeups.
I'm having a problem with displacements.
The example of the tile has quite deep grooves for the grouting yet doesn't seem to show in the rendering. It is a simple tile with a displacement for the grouting, a bump map for the texture and the colour map.
In the material editor it works well, it worked rendering the simball but not on anything rendered through Archicad or on objects exported from Archicad.
It's not just this tile but anything that has displacements is not rendering properly.
Any ideas?
http://i23.photobucket.com/albums/b367/rslt/Illustrations/tile.jpg
http://i23.photobucket.com/albums/b367/rslt/Illustrations/floor.jpg
2008-04-23 05:21 AM
2008-05-01 11:51 PM
2008-05-02 01:32 AM
2008-05-14 07:46 PM
2008-05-15 01:06 PM
sanderarchitects wrote:Apply your maxwell materials (mxm) to archicad materials once and afterwards import them into new archicad project or even place them inside templates using attribute manager (options - elemenet attributes - attributes manager)
What I want to do is use the maxwell textures on the archicad model so that every time I want to do a rendering of the model I don't have to reapply the textures. I tried importing the folder of maxwell textures into the AC10 library but they don't show up as options. Does this mean I have to go through and create new textures in AC10 for all the maxwell textures? What do you guys do?
flamingjawa wrote:I would say yes. If you don't use any other 3d app to import your geometry, add more triangles and bring back into the archicad, then displacements like grass is quite impossible task and I would say most useless. Some different type of displaced materials might work, like stone walls etc.
Is it safe to conclude that displacement and AC don't mix?
2008-05-23 08:48 AM
2008-06-25 12:00 AM
I would say yes. If you don't use any other 3d app to import your geometry, add more triangles and bring back into the archicad, then displacements like grass is quite impossible task and I would say most useless. Some different type of displaced materials might work, like stone walls etc.Actually the trick was height. Once I selected absolute units and set it for somthing low, say 10-20 it seemed to work. Setting precision to "adaptive" (or absolute) also helps but slows voxelization down quite a bit.
2008-10-02 03:59 AM
2008-10-06 08:43 PM