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Maxwell for AC9

Anonymous
Not applicable
work in progress....rendertime 4 hrs
Rendered in maxwell studio (rc5)
Comments welcome, & share your maxwell images/tips
Anybody else having some success with maxwell inside
A/C9 interface via plugin?

Carlo-mw.jpg
16 REPLIES 16
Anonymous
Not applicable
Great mimicking of Mother Nature! Congratulations!

Is the sun flare a photoshop filter or Maxwell? Skip it if you could!

All the white surfaces look the same. This is impossible ir the real world:
- White wall must be matte, with rough structure like stucco.
- White siding, supposedly painted, should be shiny and a little reflective. You've got the bump well done.
- White painted metal parts at the roof should be more shiny.
_ I would make the wall at the front with different stucco than the house.

Railing should be darker if painted. If stainless steel, it should shine!
TomWaltz
Participant
My first thoughts are the same as kilment's, that the white surfaces are all too uniform in color and texture and that the sun flare is not a good thing.

I also think the bric shader has a little too much color range, making the darker brick really stick out.
Tom Waltz
Anonymous
Not applicable
thanks Tomwalts & Kliment for your comments

very good material suggestions, that i will try to implement. Need to play
around with maxwell material settings more....

will re-post after more experimenting
TomWaltz
Participant
I noticed a pattern in the brick. Is that intentional?

If not, does Maxwell offer procedural shaders? (shaders that do not repeat and offer much more realistic masonry work). They would offer a much better look
Tom Waltz
Anonymous
Not applicable
To be honest, I don't like procedural brick shaders. They are good for standard renders, but will look too artificial in such a high quallity render.
Anonymous
Not applicable
Tomwaltz,

No, the texture pattern isn't deliberate, it's a flaw .
I need to use a larger non repeating map or touch-up in p/shop.

i'm very new to maxwell, but what it does have is a library of standard materials ie. metals, plastics, glass etc which can have texture maps & roughness settings & bump maps attached.
You also have the ability to add multiple coats of materials to one surface with varying thicknesses.
As u can see, can get quite complex i think!
(maybe too complex for quick efficient arch viz.)
(see screenshot of material browser)

Peter
TomWaltz
Participant
kliment wrote:
To be honest, I don't like procedural brick shaders. They are good for standard renders, but will look too artificial in such a high quallity render.
Really? Which programs have you used them in? I usually find they look dramatically more real than any bitmap-based texture.
Tom Waltz
Anonymous
Not applicable
The program is Max.

Perhaps it's a matter of playing with the controls. But I'll stick to the large nice bitmaps which are great for small areas of bricks like you have in a house.

It's a differen matter if you design something like Louis Kahn's!
giza
Booster
did you export this model directly from AC to Maxwell via plugin or with .3ds file format?

nice render but i agree with others remove the flare as it gives artificial look, its like the sun is so bright and the shadows are lost - fake,

from what i see from this render you didn't use physical sky nor sunlight, did you use the sky dome?
Gezim Radoniqi | Architect | BIM Manager @ 4MGroup
ArchiCAD user since version 6
AMD Ryzen 3950X CPU, 64 GB RAM, NVidia RTX 3060 12GB

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