Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

My first LW study scene

lagodue
Newcomer
This started as a simple view for an interior designer and I pushed it a little further.

Study1.jpg
"Bob" - Church of the Sub-Genius
Graphisoft afficionado since 1993
13 REPLIES 13
Dwight
Newcomer
try it with off-white walls, say 0.01 surface roughness.
Dwight Atkinson
lagodue
Newcomer
Dwight wrote:
try it with off-white walls, say 0.01 surface roughness.
Where to find this thing called "surface roughness?"
"Bob" - Church of the Sub-Genius
Graphisoft afficionado since 1993
Rakela Raul
Participant
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Dwight
Newcomer
in the mail now.
Dwight Atkinson
Dwight
Newcomer
surface rougness is in the displacement class of the material shader.

The point of being off-white and rough is to interact with light without glare.

Try also a combination of yellow and blue tint in your lights.
Dwight Atkinson
lagodue
Newcomer
Dwight wrote:
surface rougness is in the displacement class of the material shader.

The point of being off-white and rough is to interact with light without glare.

Try also a combination of yellow and blue tint in your lights.
Well here are a couple of tries with the surface roughness adjusted - am I gettin' close?
"Bob" - Church of the Sub-Genius
Graphisoft afficionado since 1993
lagodue
Newcomer
No. 1
4Dwight.jpg
"Bob" - Church of the Sub-Genius
Graphisoft afficionado since 1993
lagodue
Newcomer
I REALLY think I'm gettin' close with this one.
"Bob" - Church of the Sub-Genius
Graphisoft afficionado since 1993
Dwight
Newcomer
okay boogerhead.

reduce the scale to .01, too.
Dwight Atkinson