2011-03-13 02:05 PM - last edited on 2023-05-11 01:06 PM by Noemi Balogh
2011-03-14 08:23 PM
2011-03-14 08:39 PM
2011-03-14 09:46 PM
2011-03-14 09:54 PM
Karl wrote:I've just this minute finally fixed it. The problem was that several meshes were overlapping and weren't correctly subtracted from each other
Can you select just the ground and road meshes and use File > External Content > Save Selection as Module, zip the resulting mod file, and post the zip here? Should be small enough to post I think.
Thx,
Karl
2011-03-14 11:38 PM
2011-03-15 03:15 AM
2011-03-15 03:26 AM
NStocks wrote:The water (and glass) fresnel shaders require a lot of computation time because of the complex reflections obtained with them, as well as the (optionally animated) surface of the water.
The white strip running across the image is actually a river. It has the 'Water Fresnel' applied but I guess on a parallel view it isn't visible? Can I make it visible? (I know it's applied because I looked at it from a perspective...
The green lights are small beams, there is around 100, they represent movement of people. I would like to keep the amount of beams but reduce the radius of the light... How can I do that? I found that reducing the power didn't do a great deal.I wonder if you have selected a light style which has a very diffuse spread pattern? See the attached - pick a more hard-edged cone - maybe not the fully hard edge one that my red arrow points, to, but another in the bottom row? Then, adjust the cone angle slider to make the beam more concentrated.
2011-03-15 02:11 PM
2011-03-15 02:19 PM
2011-03-15 02:47 PM