Placing realistic people in renderings
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‎2004-11-23
08:02 AM
- last edited on
‎2023-05-11
12:40 PM
by
Noemi Balogh
I am doing a video of my building and I am searching for more realistic people than the archicad library can provide me with.
What do you use in your videos.????
If I should make still pictures I would use Photoshop, and then place realistic pictures of people. But have no idea what to do in videos.!!
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‎2004-11-24 08:56 AM
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‎2004-11-24 10:31 AM
2 - If you have access to other 3D-software, that might be easier: e.g. Cinema4D, 3ds max, ...
Archicad28/Revit2024/Rhino8/Solibri/Zoom
MBP2023:14"M2MAX/Sequoia+Win11
Archicad-user since 1998
my Archicad Book
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‎2004-11-24 11:50 AM
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‎2004-11-24 12:05 PM
It's like the photographic trees...
Make a new material.
Use a bitmap using an alpha-channel (e.g. TIFF, PNG, TGA, PSD)
Enable it's Transparancy option in the Material Settings.
Use that on a short wall or column.
Adjust the texture size.
(More info in the book from Dwight Atkinson. Check ParaPicture in the ArchiCAD library.)
Archicad28/Revit2024/Rhino8/Solibri/Zoom
MBP2023:14"M2MAX/Sequoia+Win11
Archicad-user since 1998
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‎2004-11-24 02:11 PM

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‎2004-11-24 07:08 PM
The RPC products aren't for ArchiCAD.
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‎2004-11-24 09:27 PM
By the Dwight can you give me some advice to improve this picture.?
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‎2004-11-24 09:50 PM
and who would have an archicad picture on the wall


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‎2004-11-24 09:55 PM
-- There is no such thing as white - do not make highly reflective white surfaces - use color or texture to reduce reflectance.
-- way too much light in the scene. Turn off the bulb over your head because this isn't a new idea you just had. This scene has the charm of a turn-of-the century flash powder shot.
-- review all materials - floorboards crappy - table glass should be a slab with edge glass of higher refraction
-- suspended chin-up bar too low. Are you a dwarf?
-- lose those bitmap flowers - use a 3D dried arrangement instead.
-- eliminate glare on glass.
-- enhance sunlight effects thru windo
-- this is an icky space - how would you improve the softness of the design?
-- how to compose viewpoint and furniture to invite rather than exclude the viewer? think of the conversation space and how to make the viewer a part of it... shift viewpoint to right and see outside more.
-- wall paintings too bright - add color through light and furnishings, not paintings.
-- never look at the ceiling - only drunks look at the ceiling.
nothing there to look at - good because it stops the spinning room effect.