Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

Ray threshold, ray depth, reflexion depth.

Anonymous
Not applicable
I would like to know which are the values of this settings that work the better for you . Either in interiors or exteriors
3 REPLIES 3
Erwin Edel
Rockstar
No difference for exterior or interior for me.

I put treshold on 0, so I get all reflections. Especially chrome and other glossy surfaces look a lot better.

Depth depends on how many layers of transparancy are visible in the scene.

I use 12 as a safe number (that's 5 to 6 windows / glass panels I can see through).

Treshold is a percentage setting, depth are number of layers.

Dialing up treshold, lowers rendering time but also the quality of the render (due to less reflection).

Dialing up depth to very high numbers makes little sense unless you are rendering a glass maze or something.
Erwin Edel, Project Lead, Leloup Architecten
www.leloup.nl

ArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5
Anonymous
Not applicable
I use respectively

5/15/5

I don't like how the window looks with all reflections, sometimes the glass reflects too much the area besides.
I found that 15 or 12 is best balance for ray depth. But to be honest I don't know what reflexion depth does.

One other thing is that the glass material in photoshop is not the best, instead of glass it seems some kind of plastic or polycarbonate. I will appreciate some advise on glass. I found it very plastic.
Erwin Edel
Rockstar
Try some of the other glass options. The surface library offers a lot of glass.

If you go in to Surface settings, select your glass surface and hit the 'New...' button you can 'Replace Settings from Catalog'.

I am using the 'glass clear' or whatever the INT (or your local) variant is called, since my library is translated to Dutch.

That one doesn't look plastic in my renders, in my opinion. With that one you can turn off the bump channel if you don't like the distorted reflecions on large surfaces.

I do model on a large circle of terrain to mimick a horizon, so maybe that helps with reflections looking better.

Regarding reflection depth, that is similar to ray depth, except how many of the transparant layers show reflections on their surface. For a scene with a lot of glass (like the glass maze I mentioned), having a lower value would get rid of some 'clutter' on the glass surfaces.
Erwin Edel, Project Lead, Leloup Architecten
www.leloup.nl

ArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5