2008-03-19 07:06 PM - last edited on 2023-05-11 12:22 PM by Noemi Balogh
2008-03-19 07:37 PM
2008-03-20 10:44 AM
Joeri wrote:This is indeed the correct solution, but it clearly shows that the two engines are entirely different beasts, not speaking (much) to eachother. Setting the textures should be identical to both and only when you want, you could replace the texture with a dedicated LightWorks procedural shader. This should be optional.
Try "Match with Internal Engine"