2006-01-18 07:54 PM - last edited on 2023-05-11 12:34 PM by Noemi Balogh
2006-01-20 03:26 PM
2006-01-20 04:26 PM
2006-01-20 04:42 PM
tigr wrote:
However, don't you think that, putting lighworks engine in AC 9.0 was already "heavy blow" for Abvent. ... Being partners with Abvent was only about the direct export of geometry not the real loyality since ArtL accept other formats as well
2006-01-20 06:03 PM
2006-01-20 06:23 PM
tigr wrote:
...and if the rendering is the tool which supposed to help us and our clients understand better what we do than I need to use it as frequently as any other tool.
2006-01-20 06:45 PM
2006-01-20 06:58 PM
Thomas wrote:
Krippahl: Is the old issue of material orientation gone in R? (in Artlantis4.5, you can't for example use the same facade material with different orientations on different sides of a buildiing - you have to duplicate and make a new material for each orientation)
2006-01-20 07:03 PM
2006-01-20 07:09 PM
look out for Playstation3I really do, and another part of Final Fantasy
Now for a myth: You (and most none artlantis users) say that having the rendering engine outside the modeler slows us down.Don't forget I used to be one, and you, did you really try to get to know lightworks?
On the other hand, rendering on a renderer (!) allows you to move around much fasterI don't complain about OpenGL, actually I prefer its stability over the ArtL rapid preview (call me fanatic)
assign materials and lights much easierWith my predefined shaders I do it in the fly when typing coordinates for walls/slabs/roofs...
preview in real timeAgree, thats an advantage..
place objects you dont want to have on your main file - trees and cars and people and some furniture.Layers were invented for this purpose. You can display different combinations in almost no time, but I guess you already know that..
Ah, and don't underestimate the power of bouncing light. After all, according to some, its what architecture is all about...You missed the point, if I wouldn't be interested in light behaviour in my work I wouldn't invest in this http://www.maxwellrender.com/
2006-01-23 10:11 AM
tigr wrote:No, I'm guilty there
Don't forget I used to be one, and you, did you really try to get to know lightworks?