2003-10-29 06:54 PM - last edited on 2023-05-11 12:43 PM by Noemi Balogh
Ola wrote:Lots of new toys!
I purchased Cinema 4D 8.2 and was wondering what the best way to export from Archicad and workflow. How does the rendering time vs result compare to Artlantis. Just purchased Piranesi also, I believe you can create a Epix file directly in C4D now
thanks
2003-10-31 09:11 PM
Karl wrote:Thanks, I am pleased with how it turned out. I would have used ArchiCAD to model, but it was easier to get the rounded shapes modeling straight in Cinema.
Wow. Very nice, Michael!!
Karl
2003-11-03 01:46 AM
2003-11-03 06:47 PM
"jp_walford" wrote:
Question:
Who of us AC - C4D users actually utilise the modelling functions of C4D
Of those user's with a full understanding of C4D, do you find this additional modelling ability to be of help, and to what extent do you take it
Justin, I am in the same boat. I have not learned the modelling tools in C4D at all. I use it mostly to stage a scene to be rendered. I understand the scaling, movement, and rotation of objects. I am sure that the breakdown of a complex geometric object and further modelling would be helpful.
It hasn't been until just lately that I fully understood the materials export. Currently I am building a AC template that contains a logical Material Pallette. All material names are 8 characters, the colors are texture colors. Which means that I have set up 10 shades of tone for each color hue. This does two things for me.
1. When I have my model in AC, the OpenGL displays a model that is WYWIWUG - What You Want Is What You Get. Whenever I set up a material using the color picker in AC, the resulting look of the color could be different in the OpenGL window -- and the color would be vastly different when exported to C4D. With a color texture, the color is exact. A tan wall with a slightly darker tan reveal looks exactly the way it should in the OpenGL window.
2. Then when I export, I relink the colors to the C4D materials using the link name that shows up at the top of the material editor in C4d. Again when I render the model colors look exactly the way they should in C4D. This method is also used for the rock, grass or stucco textures I may have for both programs. Then where the bitmap textures fail to provide a realistic look, C4D has it's own procedural textures for things like smoke, hase, water with ripples, etc.
For the hue tones I have used a Zone System of 10 shades. Anyone know what may have inspired that?
See this link for a very nice collection of Free C4D Shaders:
http://www.maxon.net/deepshade/
If I ever get the proper time to complete the Color texture project I will post the template file + color textures for anyone to use. Why reinvent the wheel?
Mark Burginger
2003-11-03 09:36 PM
2003-11-04 01:30 AM
2003-11-04 03:11 AM
2003-11-04 06:32 PM
2003-11-04 06:44 PM
Burginger wrote:?!??! One inch is 2.54 cm One foot is 30.5 cm The ratio above probably means that one meter is 3.25 feet, while it is really )based on the above) 3,29.
I was wondering if the note I have in my personal tip book might help. I found that in order to keep things accurate for imperial units Feet, I would set the 3DStudio Max import factor in Cinema at 3.25. Then set the Cinema scale to feet.
2003-11-04 07:26 PM
Djordje wrote:Yes, thanks DJ - when I did this about a year ago I used the trial and error method. The math you show makes sense.
?!??! One inch is 2.54 cm One foot is 30.5 cm The ratio above probably means that one meter is 3.25 feet, while it is really )based on the above) 3.29
2003-11-07 04:49 PM