Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

Shadow/darkness Intensity

Djordje
Virtuoso
wr1nkles wrote:
Is there any way that this dark (Almost Black) area can be decreased so that i am able to see the "actual colour/texture" of the under side of this roof.

The reason i say this is that in "real life", you can still see the underside of a roof and the texture, not just darkness.

///

Also, can this be fixed in any other way than placing a light next to the area, or modifying the position of the light/sun objects.
Yes.

By Graphisoft licensing Radiosity module for Lightworks.

Until you do the Radiosity, the shadow will be black until you put in the fill light.

But:

Think about this:

In life, we NEVER stare at one point, our gaze flits around and the eyes adjust automatically. So, therefore, if you do stare at the sun drenched wall, the shadow next to it IS black - at that exposure. Only, your eye already saw the underside at the roof at a different exposure, and your mind is automatically making a composite image.

Hm?
Djordje



ArchiCAD since 4.55 ... 1995
HP Omen
23 REPLIES 23
__archiben
Booster
Vitruvius wrote:
Photographers have done wonders with nothing more than Sol, a tropical beach, Hawaiian Tropic and....
or a box with a hole?

~/archiben
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
Dwight
Newcomer
those are great links! Almost as great as Link himself.

My artificer made me a pinhole as a gift but I've never used it.

[Harder to do it than you think]

Imagine the hybrid of high technology and low technology: the digital pinhole camera!
Dwight Atkinson
__archiben
Booster
i saw an exhibition put together by the guys from pinhole.cz in prague several years ago. there was a link to a page on their website where you could download a PDF file for the original dircon paper pinhole camera - to make your own.

i got as far as cutting the pieces out, but sadly never had a chance to put them together and experiment.

if you're interested, the link still exists and can be found here. go learn about that shadow/darkness intensity (and more)!!!

cheers
~/archiben
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
Dwight
Newcomer
I just knew you guys would have a different word for trollop.
Dwight Atkinson
__archiben
Booster
wr1nkles wrote:
btw, did you watch tropfest tonight?
huh?
b e n f r o s t
b f [a t ] p l a n b a r c h i t e c t u r e [d o t] n z
archicad | sketchup! | coffeecup
LiHigh
Newcomer
can this be fixed in any other way than placing a light next to the area, or modifying the position of the light/sun objects.
Yes, indeed. I would just place a Sun Object and set the parameters:
1) Set Sun Position manually-ON
2) Sun Altitude= -90 degree.
3) Cast shadow--OFF.
Howard Phua

Win 10, Archicad 19 INT
Dwight
Newcomer
ooo eee.
Dwight Atkinson
Dwight
Newcomer
eee ooo.
after before.jpg
Dwight Atkinson
Dwight
Newcomer
Fantastic!

I will now have to throw away half of my book.

Here's a one sun sun object from directly below with no shadow. Negligible increase in render time.

Observe the underside of the sphere....

I am going to write to the pope: "Saint LiHigh"
Dwight Atkinson
Dwight
Newcomer
the sunfromhades light source is straight up, from below and casts no shadows. Therefore, light energy will only fall on surfaces facing downward and the additional source won't contribute to the general scene lighting. AYMK {As You May Know} lamps with no shadows often penetrate solid walls....

In this rendering, the hellsun is in addition to all the lites in the last rendering - already having a windolite uplite inder the sphere, a sun with weak shadows, a soft sun object ambient lite and a skylight object.
Dwight Atkinson