Hi all, just wondering if any one has any further information on why this texture is mapping on the object in an odd method.
So the cabinet below has a texture which is rotating to an odd angel on one specific part. Now i figured this was just due to the scripting for the texture mapping, but what is odd, is that i can replace the texture with another image texture we have on file, and it doesn't rotate? i replicated the file type of the second image, as in mapping size, aswell as image format type, without result. I'm just confused as my previous understanding is that an image texture would always map the same way, regardless of the image, and that it was the individual script of that polygon that was turning the texture.
Hey Barry, Thankyou for the response, after closing the entire project and reopening, the texture correctly mapped to the side profile. (i had reloaded the object & texture library's multiple times with no affect, a spontaneous glitch i guess. In the wise words of IT Crowd, "have you tried turning it on and off again". Sorry for the time and effort.