2019-12-17 07:48 AM - last edited on 2023-05-11 11:48 AM by Noemi Balogh
2020-03-18 07:27 AM
rm wrote:
In my opinion, the low cost to get into TM, if you buy it, is because Epic Games knows this is just a paid Beta, that is not ready for prime time!
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2020-03-18 07:45 PM
2020-03-18 10:08 PM
2020-03-18 10:25 PM
2020-03-19 12:27 AM
Richard wrote:
I can't believe someone is complaining about the quality of the trees in Twinmotion, which is already far better than anything we've had before, and is FREE, besides.
2020-03-19 12:50 AM
Richard wrote:
The Twinmotion 2020 license (with upgrades) extends at least until Dec. 2021. Given that Epic has had a "creator's license" available for free for the Unreal engine for quite awhile (years) makes me think that their business model isn't really to get people hooked and them stick them for an exorbitant license fee. No one knows what the future will bring, of course, but Epic doesn't strike me as similar to the "Evil Empire."
2020-03-23 11:41 AM
2020-03-23 02:20 PM
Karl wrote:
Richard wrote:Agree, this seems pretty weird given the promises made and the video shown of what to expect. Equally odd is that there has been no direct email from either Graphisoft or Epic about the availability of 2020 vs the promised features - yet it 2020 is available for download with (very limited) info on the Epic web site.
Also, I thought this was supposed to have real-time raytracing, which it doesn't. Granted, there are many improvements, but I think it was made pretty clear at last year's Las Vegas AIA convention that RT raytracing was going to be there. Nothing from GS on this?
2020-03-23 07:23 PM
Bercan wrote:I spent many hundreds of dollars on an RTX card last year in anticipation of the Twinmotion release, which was supposed to have been released last year. Now it seems I wasted my money.
Also, Ray tracing funtionality is currently limited to owners of RTX cards only - we understood that our users might not have this (yet) so instead of using raytracing we drastically improved other areas in Twinmotion (photoscanned library assets, improved Global Illumination, Textures, Reflection probes etc.) which leads to the same/similar goal: achieving photorealism.
2020-03-23 10:11 PM