Unity Game Engine for Architectural Visualisation
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‎2011-07-07
09:14 AM
- last edited on
‎2023-05-11
12:08 PM
by
Noemi Balogh
Anyone else out there played with gaming engines? and if so do you (like me) consider that Graphisoft ought to have caught up to these guys by now?
They offer the following features that appear to all render in real time without any problem on an off the shelf iMac or similar spec machine;
- real time lighting and shadows
- physics, including items that respond to wind of being pushed
- wind
- soundscapes
- realistic water
etc
Curious to know others opinion of such.
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‎2014-06-27 09:28 AM
http://unity3d.com/industries/aec
ArchiCAD is even mentioned as one of the primary tool (alongside SketchUp and Revit)!
A nice overview of what they are capable of right now with Unity.
This usually implies using the Pro version.
Unity 5 will have realtime GI and advanced physical-based shaders.
Archicad28/Revit2024/Rhino8/Solibri/Zoom
MBP2023:14"M2MAX/Sequoia+Win11
Archicad-user since 1998
my Archicad Book

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‎2014-06-27 11:54 AM
https://store.unity3d.com/products
ArchiCAD 25 7000 USA - Windows 10 Pro 64x - Dell 7720 64 GB 2400MHz ECC - Xeon E3 1535M v6 4.20GHz - (2) 1TB M.2 PCIe Class 50 SSD's - 17.3" UHD IPS (3840x2160) - Nvidia Quadro P5000 16GB GDDR5 - Maxwell Studio/Render 5.2.1.49- Multilight 2 - Adobe Acrobat Pro - ArchiCAD 6 -25
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‎2015-09-12 04:02 AM
Does the archicad model, now import directly into unity?
I was also excited to know that unity supports octane render for it texture backing feature.
+ core i7 4970k Hackintosh
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‎2015-09-14 09:27 AM
Realtime GI and screen space Ambient Occlusion can easily get you better lighting and visual depth, but this is clearly targeted at Desktop applications. Mobile devices, especially those who are not very recent, struggle with the very high polygon counts of ArchiCAD models and having real-time shadows, GI and these screen effects, is simply too much.
Pre-rendering the lighting into textures is an alternative, but for some reason, it takes even longer with Unity 5 than it did with Unity 4, as the technique used is quite different.
ArchiCAD models however often struggle from following problems:
-- too high polygon counts (lots of geometry that you need in the model, but that is never seen in a visualisation)
-- UV-errors - they often enter when transferring an ArchiCAD model to Cinema 4D. It is possible to correct them with proper UV-editing (not scaling/tiling of the Texture tag, but actually scaling the UV gizmo)
-- recreating or regrouping some geometry e.g. if you want to open the door leaf in Unity, but not the door frame. It is possible, but takes effort.
My experience is mixed: too heavy for my iPad and iPhone, usable on my Mac or on a PC with realtime, but far from the clean and realistic looking AAA games you might be referring too.
If all you need is realtime walkthrough and having object Info attached, BIMx surely is usable. For any custom interaction or scripting (e.g. parsing schedules, having animated opening doors, changing lighting, having a visible player...) you can use Unity (or Unreal or CryEngine or ...).
Archicad28/Revit2024/Rhino8/Solibri/Zoom
MBP2023:14"M2MAX/Sequoia+Win11
Archicad-user since 1998
my Archicad Book
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