What was the way of avoiding this in Artlantis?
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‎2008-06-30
04:46 PM
- last edited on
‎2023-05-11
12:57 PM
by
Noemi Balogh
‎2008-06-30
04:46 PM
Artlantis 2, default or basic shader with a brick texture with a bump.
6 REPLIES 6

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‎2008-06-30 05:14 PM
‎2008-06-30
05:14 PM
This is moire.
"When the moon hits your eye like a big pizza pie, that's moire"
It is an unfortunate coincidence between the bitmap rendering resolution and your display.
Doe it happen at all resolutions?
Can you make it go away in a larger rendering?
"When the moon hits your eye like a big pizza pie, that's moire"
It is an unfortunate coincidence between the bitmap rendering resolution and your display.
Doe it happen at all resolutions?
Can you make it go away in a larger rendering?
Dwight Atkinson
Anonymous
Not applicable
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‎2008-06-30 05:37 PM
‎2008-06-30
05:37 PM
This can also be caused by low quality textures. What is the size/quality of the texure you use?
Sjaak
Sjaak

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‎2008-06-30 05:53 PM
‎2008-06-30
05:53 PM
And turn off bumping - see what happens.
Dwight Atkinson
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‎2008-06-30 10:25 PM
‎2008-06-30
10:25 PM
Great, the problem disappears with
- making the rendering much larger leaving the texture as it is (it is a poor texture, 70 pix square for a 3-brick-wide picture), or
- adding resolution to the texture (made image size 5x in Photoshop) without needing to change the rendering size.
I'll Photoshop the textures a bit and all will be fine. Thanks very much.
- making the rendering much larger leaving the texture as it is (it is a poor texture, 70 pix square for a 3-brick-wide picture), or
- adding resolution to the texture (made image size 5x in Photoshop) without needing to change the rendering size.
I'll Photoshop the textures a bit and all will be fine. Thanks very much.

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‎2008-07-01 03:09 AM
‎2008-07-01
03:09 AM
Ignacio wrote:Or use the Artlantis brick shaders? Or the Dosch brick? Much higher res / quality without visible repeats.
I'll Photoshop the textures a bit and all will be fine. Thanks very much.
Other than the low res texture in your case, the smoothness slider always does it for me. Used to be (v 1.2?) a mip-mapping option that reduced moire also, but this appears to be automatic in 2.0.
Cheers,
Karl
AC 28 USA and earlier • macOS Sequoia 15.3.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Anonymous
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‎2008-07-01 08:33 AM
‎2008-07-01
08:33 AM
I haven't test Artlantis enough,
but, if my brain still works and not take a vacation I think, other software antialiasing at highest rate should help a bit in lower resolutions? Isn't it (you other people that still have working brains)?
but, if my brain still works and not take a vacation I think, other software antialiasing at highest rate should help a bit in lower resolutions? Isn't it (you other people that still have working brains)?