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2022-11-22 07:25 PM
There are several controls for each Surface: Transparency, (transmittance, attenuation) emission, reflection (ambient, diffuse, shininess), specular and corresponding alpha channels under textures. I find nothing in GS material that explains how these work. I mostly know how to get by in adjusting these settings, but is there other documentation that explains? I may have missed GS documents, but it seems odd if there is no mention of these anywhere.
2022-11-23 09:14 AM
I'm currently working in AC23 project, but I'm sure nothing changed going forward for this: