Light material does not actually cast light, it just shows a glow.
That said, what you are looking for in terms of fixing is the global illumination.
If you go to the PhotoRendering Settings, go in to Detailed Settings and scroll down to Global Illumination.
There are a lot of things you can adjust, however I've found that the Presets work ok for me. Start with Interior - Preview, this should already be a much higher setting than needed for outdour renders and reduce the spots dramatically. If it still has too many spots, go for Interior - High, but expect long render times.
If the render is too dark, go to Physical Render, Physical camera and adjust the exposure (ISO), F-stop and shutter Speed as you would on an actual camera for interior photography. You will probably get over exposure on the windows, but this is what would happen with interior photographs too.
A neat trick to quickly illuminate evenly is to use a global light (not sure of the name in your library, I have the dutch localisation) and set that up to just light the whole interior of connected rooms evenly. There is button you can untick for light to decrease over distance. If you place it behind the camera it can act like flash or professional lighting that any photographer will use for those fancy photographs you would see in the architecture magazines.
Erwin Edel, Project Lead, Leloup Architecten
www.leloup.nlArchiCAD 9-26NED FULL
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