blue pool & water features disappear when viewed thru glass
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‎2013-07-19 10:14 PM - last edited on ‎2023-05-11 01:56 PM by Noemi Balogh
It's like they aren't there at all.
Is there a setting somewhere that can correct this situation?
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‎2013-07-19 10:29 PM
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‎2013-07-20 02:46 AM
Perhaps if you set the water transparency to 49%. This may cause OpenGL to treat the secondary transparency as opaque.
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‎2013-07-20 05:13 AM
There is an issue - described by Dwight in his Lightworks in ArchiCAD book - with Lightworks only being able to render transparency through very many surfaces - but not an issue in the OpenGL window that I know of.
See the attached screenshot and try this on your system. I copied a bunch of 'basic' walls of Glass material and put a column behind them. In OpenGL I see all of the walls, and see through all of them to the column. Is this possible on your system?
Note the image on the right from Lightworks...where the column is not visible because after a few walls, the remaining walls are not rendered as transparent.
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
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‎2013-07-20 05:15 AM
Contours (which I usually have off) and sun shadows (which I usually have on) shouldn't make any difference with the issue you're showing.
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
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‎2013-07-22 02:51 AM
See this old post ...
Barry.
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‎2013-07-22 03:43 AM
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
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‎2013-07-22 09:13 AM
Matched your settings and now the water shows more than before, but it's
sporadic. upon changing the view angle the water will either be there or it
won't. About 50% chance at splash. Better than before 0% chance when looking through glass.
Karl wrote:
Attached are the 3D Window > OpenGL settings I had for the image in the last post, in case any of the settings there look different from yours.
Contours (which I usually have off) and sun shadows (which I usually have on) shouldn't make any difference with the issue you're showing.