2022-06-01 01:28 PM
My concrete is showing up properly in my rendering. If I switch to 2D elevation view, it shows a white background instead of grey. How do I change this so that my 2D elevation view shows a grey tone.
I dont want to create a 2D fill. I've done it too many times in the past... there must be a smarter solution out there that I'm not aware of.
2022-06-01 03:45 PM
3 things:
have you associated the Surface with a fill in the Surface Settings?
check your Graphic Overrides & ensure that you're not using a GO that's showing all fills as empty. i believe it's an Out of the Box GO.
check your Elevation Settings & make sure you've turned on Vectorial 3D Hatching.
2022-06-06 09:46 AM
I'm not seeing "Vectorial Hatching" in my Surface Settings. I'm only seeing "Cover Fill Foreground".
In my Elevation Settings, where do I go to "turn on Vectorial 3D Hatching"?
2022-06-02 01:30 AM
2022-06-06 09:53 AM
Thanks, this option looks nice. It turns on the shading for the concrete which I like. But it's showing several different shades for the walls above. I guess I have to play with this option to have it 1 constant shade.
2022-06-06 10:59 AM - edited 2022-06-06 11:00 AM
Hi DNguyen,
When your textures use regular repetitive pattern you will have to adjust the texture origin of each element to the same position.